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* Solved conditionnal jumpJozanLeClerc2020-04-191-648/+417
* DoneJozanLeClerc2020-04-091-0/+657
* Ok niceJozanLeClerc2020-04-092-0/+1088
* Good new levelJozanLeClerc2020-04-091-0/+615
* Good levelJozanLeClerc2020-04-094-0/+2287
* Cave is bavJozanLeClerc2020-04-083-0/+1750
* Great lvlJozanLeClerc2020-04-087-0/+4027
* New levelJozanLeClerc2020-04-081-0/+648
* Forest is goodJozanLeClerc2020-04-084-0/+2530
* Still texingJozanLeClerc2020-04-082-468/+961
* Good startJozanLeClerc2020-04-077-0/+4359
* Still mappingJozanLeClerc2020-04-071-0/+418
* New mapsJozanLeClerc2020-04-077-0/+4364
* Merge branch 'adventures' into bad_boy_selectJozanLeClerc2020-04-047-0/+15626
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| * gotysalad2020-04-041-0/+814
| * goty3salad2020-04-016-4055/+14807
| * soonTMsalaaad22020-04-015-0/+4060
* | Skel skin reworkJozanLeClerc2020-04-044-3425/+3425
* | Still segv but solved invalid readJozanLeClerc2020-04-011-444/+444
* | Killing skeltons gives ammo, but still segvJozanLeClerc2020-04-011-291/+451
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* Alright alrightJozanLeClerc2020-03-314-0/+4086
* Now regimp and soundJozanLeClerc2020-03-222-2321/+0
* Added new spriteJozanLeClerc2020-03-191-0/+1159
* Merge branch 'master' into weapsJozanLeClerc2020-03-181-0/+857
* I'm a designerJozanLeClerc2020-03-181-0/+1162
* Better folder structureJozanLeClerc2020-03-187-0/+3836