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* Reverting cave mapJozanLeClerc2020-04-141-2/+2
* Fixed a whole lot of issuesJozanLeClerc2020-04-142-5/+5
* Fixed bad boys collision, reroll if hit a wallJozanLeClerc2020-04-142-7/+7
* Bad boys do not eat walls anymoreJozanLeClerc2020-04-141-4/+4
* Back to GCC for correctionJozanLeClerc2020-04-141-3/+3
* DoneJozanLeClerc2020-04-094-10/+10
* Quest end in progressJozanLeClerc2020-04-098-12/+226
* Screen size fixedJozanLeClerc2020-04-091-1/+1
* Better level designJozanLeClerc2020-04-091-4/+8
* Fine levelJozanLeClerc2020-04-092-3/+45
* Good new levelJozanLeClerc2020-04-092-1/+54
* NiceJozanLeClerc2020-04-092-2/+2
* Good levelJozanLeClerc2020-04-094-2/+54
* Few changesJozanLeClerc2020-04-095-5/+5
* Pretty bavJozanLeClerc2020-04-084-7/+7
* Cave is bavJozanLeClerc2020-04-084-2/+78
* Great lvlJozanLeClerc2020-04-084-33/+101
* New levelJozanLeClerc2020-04-083-16/+50
* Forest is goodJozanLeClerc2020-04-083-16/+22
* Still texingJozanLeClerc2020-04-082-6/+7
* Good startJozanLeClerc2020-04-075-24/+69
* In progressJozanLeClerc2020-04-073-3/+9
* Still mappingJozanLeClerc2020-04-073-8/+85
* Quest in progressJozanLeClerc2020-04-075-3/+44
* Fine texJozanLeClerc2020-04-072-9/+9
* New mapsJozanLeClerc2020-04-073-27/+28
* Some texJozanLeClerc2020-04-072-8/+50
* Seems fine so farJozanLeClerc2020-04-071-22/+30
* new map in progressJozanLeClerc2020-04-071-0/+38
* Better sound handling, few changesJozanLeClerc2020-04-062-3/+3
* Weapons have different velocitiesJozanLeClerc2020-04-061-4/+4
* Consitent healsJozanLeClerc2020-04-041-0/+1
* Selectable enemyJozanLeClerc2020-04-045-1/+8
* Merge branch 'adventures' into bad_boy_selectJozanLeClerc2020-04-047-1/+164
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| * Better skyJozanLeClerc2020-04-041-1/+1
| * gotysalad2020-04-042-10/+41
| * gros aciersalad2020-04-024-7/+32
| * goty3salad2020-04-014-16/+69
| * soonTMsalaaad22020-04-012-0/+54
* | Skel skin reworkJozanLeClerc2020-04-042-2/+2
* | Fixed skeuls shooting, now it's norme timeJozanLeClerc2020-04-041-4/+4
* | Not quite doneJozanLeClerc2020-04-031-1/+1
* | Reverted mapJozanLeClerc2020-04-031-4/+4
* | Optimization, still math missingJozanLeClerc2020-04-031-5/+5
* | LaterJozanLeClerc2020-04-011-2/+2
* | okJozanLeClerc2020-04-011-1/+1
* | Still segvJozanLeClerc2020-04-012-2/+2
* | NormedJozanLeClerc2020-04-011-1/+1
* | Still segv but solved invalid readJozanLeClerc2020-04-012-3/+3
* | Killing skeltons gives ammo, but still segvJozanLeClerc2020-04-011-2/+2
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