aboutsummaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/ft_damage_bad_boy.c2
-rw-r--r--src/ft_draw_sprite.c7
-rw-r--r--src/ft_find_item.c19
3 files changed, 17 insertions, 11 deletions
diff --git a/src/ft_damage_bad_boy.c b/src/ft_damage_bad_boy.c
index bf2f179..c404e94 100644
--- a/src/ft_damage_bad_boy.c
+++ b/src/ft_damage_bad_boy.c
@@ -48,7 +48,7 @@ void
cl->sfx[13].sfx_play(cl->sfx);
cl->bad_boy[id].isdead = 1;
cl->mlist.map[lround(cl->sprites[13][id].s_pos_y)]
- [lround(cl->sprites[13][id].s_pos_x)] = '#';
+ [lround(cl->sprites[13][id].s_pos_x)] = 'x';
}
else if (cl->bad_boy[id].does != 3)
cl->sfx[14].sfx_play(cl->sfx);
diff --git a/src/ft_draw_sprite.c b/src/ft_draw_sprite.c
index 6afac08..a17ab98 100644
--- a/src/ft_draw_sprite.c
+++ b/src/ft_draw_sprite.c
@@ -97,10 +97,11 @@ void
d = sprite->y * 256 - cl->wlist.y_size * 128 +
sprite->spriteheight * 128;
sprite->tex_y = ((d * cl->tlist[sprite->current_sprite].img_h / 2) /
- sprite->spriteheight) / 128;
- if (sprite->transformy > 0 &&
+ sprite->spriteheight) / 128;
+ if (
+ sprite->transformy > 0 &&
cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 *
- cl->tlist[sprite->current_sprite].img_w * sprite->tex_y]
+ cl->tlist[sprite->current_sprite].img_w * sprite->tex_y]
&& cl->rlist.wall_dist_tab[sprite->x] > sprite->transformy)
ft_put_sprite(sprite, cl);
sprite->y++;
diff --git a/src/ft_find_item.c b/src/ft_find_item.c
index 394e060..6d795c3 100644
--- a/src/ft_find_item.c
+++ b/src/ft_find_item.c
@@ -36,7 +36,7 @@ static uint16_t
uint16_t id;
id = 0;
- while (id <= 64)
+ while (id <= 32)
{
if (cl->sprites[10 + weap_id][id].s_pos_y == pos_y &&
cl->sprites[10 + weap_id][id].s_pos_x == pos_x)
@@ -72,17 +72,22 @@ static void
weap_id = 1;
else if (map_char == '#')
weap_id = 2;
+ else if (map_char == 'x')
+ weap_id = 3;
cl->mlist.map[(uint64_t)pl->pos_y][(uint64_t)pl->pos_x] = '0';
- that_id = ft_fetch_weaps_id(weap_id, (uint64_t)pl->pos_y,
+ if (weap_id != 3)
+ {
+ that_id = ft_fetch_weaps_id(weap_id, (uint64_t)pl->pos_y,
(uint64_t)pl->pos_x, cl);
- cl->sprites[10 + weap_id][that_id].s_pos_x = 0;
- cl->sprites[10 + weap_id][that_id].s_pos_y = 0;
- pl->has_weapon[weap_id] = 1;
+ cl->sprites[10 + weap_id][that_id].s_pos_x = 0;
+ cl->sprites[10 + weap_id][that_id].s_pos_y = 0;
+ }
+ pl->has_weapon[(weap_id == 3) ? (2) : (weap_id)] = 1;
pl->handles_weapon = (weap_id == 0) ? (0) : (pl->handles_weapon);
pl->handles_weapon = (weap_id == 1) ? (2) : (pl->handles_weapon);
pl->handles_weapon = (weap_id == 2) ? (4) : (pl->handles_weapon);
- ft_set_ammo(weap_id, pl);
- cl->sfx[6 + (weap_id * 2)].sfx_play(cl->sfx);
+ ft_set_ammo((weap_id == 3) ? (2) : (weap_id), pl);
+ cl->sfx[6 + (((weap_id == 3) ? (2) : (weap_id)) * 2)].sfx_play(cl->sfx);
}
}