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-rw-r--r--src/ft_get_sprite_spawns.c65
1 files changed, 59 insertions, 6 deletions
diff --git a/src/ft_get_sprite_spawns.c b/src/ft_get_sprite_spawns.c
index f4d7e1e..9329c51 100644
--- a/src/ft_get_sprite_spawns.c
+++ b/src/ft_get_sprite_spawns.c
@@ -14,7 +14,58 @@
#include <cub3d.h>
#include <stdint.h>
-void
+/*
+** cl->sprite[] index summary
+** --------------------------
+** 0: sprite 2 - tlist[4] - 4096
+** 1: sprite 3 - tlist[8] - 4096
+** 2: sprite 4 - tlist[9] - 4096
+** 3: sprite 5 - tlist[10] - 4096
+** 4: sprite 6 - tlist[11] - 4096
+** 5: sprite 7 - tlist[12] - 4096
+** 6: sprite 8 - tlist[13] - 4096
+** 7: sprite 9 - tlist[14] - 4096
+** 8: trap - tlist[15] - 512
+** 9: heal - tlist[17] - 64
+** 10: weapon one - tlist[18] - 4
+** 11: weapon two - tlist[19] - 4
+** 12: weapon three - tlist[20] - 4
+*/
+
+static void
+ ft_check_amount(t_cub *cl, int s_n)
+{
+ if (s_n < 8 && cl->mlist.sprite_nbr[s_n] > 4096)
+ ft_map_error(FT_ERR_TOO_MUCH_SPRT, cl);
+ else if (s_n == 8 && cl->mlist.sprite_nbr[s_n] > 512)
+ ft_map_error(FT_ERR_TOO_MUCH_TRAPS, cl);
+ else if (s_n == 9 && cl->mlist.sprite_nbr[s_n] > 64)
+ ft_map_error(FT_ERR_TOO_MUCH_HEALS, cl);
+ else if (s_n == 10 && cl->mlist.sprite_nbr[s_n] > 4)
+ ft_map_error(FT_ERR_TOO_MUCH_W_ONE, cl);
+ else if (s_n == 11 && cl->mlist.sprite_nbr[s_n] > 4)
+ ft_map_error(FT_ERR_TOO_MUCH_W_TWO, cl);
+ else if (s_n == 12 && cl->mlist.sprite_nbr[s_n] > 4)
+ ft_map_error(FT_ERR_TOO_MUCH_W_THREE, cl);
+}
+
+static int8_t
+ ft_other_next_sprite(t_cub *cl, int s_n)
+{
+ if (s_n + 1 == 8)
+ return (ft_get_next_sprite(cl, 8, 'T', 0));
+ if (s_n + 1 == 9)
+ return (ft_get_next_sprite(cl, 9, '+', 0));
+ if (s_n + 1 == 10)
+ return (ft_get_next_sprite(cl, 10, '!', 0));
+ if (s_n + 1 == 11)
+ return (ft_get_next_sprite(cl, 11, '@', 0));
+ if (s_n + 1 == 12)
+ return (ft_get_next_sprite(cl, 12, '#', 0));
+ return (0);
+}
+
+int8_t
ft_get_next_sprite(t_cub *clist, int s_n, char c, size_t x)
{
size_t y;
@@ -30,6 +81,7 @@ void
if (clist->mlist.map[y][x] == c)
{
clist->mlist.sprite_nbr[s_n]++;
+ clist->sprites[s_n][i].exists = 1;
clist->sprites[s_n][i].s_pos_x = x;
clist->sprites[s_n][i].s_pos_y = y;
i++;
@@ -37,11 +89,11 @@ void
}
x = 0;
}
- if (clist->sprites[s_n][(i - 1 < 0) ? (0) : (i - 1)].s_pos_x != 0
- && s_n + 1 < 7)
- {
- ft_get_next_sprite(clist, s_n + 1, c + 1, 0);
- }
+ ft_check_amount(clist, s_n);
+ if (/* clist->sprites[s_n][(i - 1 < 0) ? (0) : (i - 1)].s_pos_x != 0
+ && */ s_n + 1 <= 7)
+ return (ft_get_next_sprite(clist, s_n + 1, c + 1, 0));
+ return (ft_other_next_sprite(clist, s_n));
}
void
@@ -62,6 +114,7 @@ void
if (ft_ischarset("2", clist->mlist.map[y][x]))
{
clist->mlist.sprite_nbr[0]++;
+ clist->sprites[0][i].exists = 1;
clist->sprites[0][i].s_pos_x = x;
clist->sprites[0][i].s_pos_y = y;
i++;