diff options
Diffstat (limited to 'inc')
-rw-r--r-- | inc/cub3d_defines.h | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/inc/cub3d_defines.h b/inc/cub3d_defines.h index 89af3c3..21ed9fc 100644 --- a/inc/cub3d_defines.h +++ b/inc/cub3d_defines.h @@ -93,10 +93,11 @@ enum # define FT_SFX_SCR_ONE_PATH "./media/sound/sfx/scream_one.wav" # define FT_SFX_SCR_TWO_PATH "./media/sound/sfx/scream_two.wav" # define FT_SFX_TRAP_PATH "./media/sound/sfx/trap.wav" -# define FT_SFX_W_ONE_LOAD_PATH "./media/sound/sfx/weapon_two_load.wav" -# define FT_SFX_W_ONE_FIRE_PATH "./media/sound/sfx/weapon_two_load.wav" -# define FT_SFX_W_TWO_LOAD_PATH "./media/sound/sfx/weapon_two_load.wav" -# define FT_SFX_W_TWO_FIRE_PATH "./media/sound/sfx/weapon_two_load.wav" +# define FT_SFX_HEAL_PATH "./media/sound/sfx/heal.wav" +# define FT_SFX_W_ONE_LOAD_PATH "./media/sound/sfx/sword_load.wav" +# define FT_SFX_W_ONE_FIRE_PATH "./media/sound/sfx/sword_fire.wav" +# define FT_SFX_W_TWO_LOAD_PATH "./media/sound/sfx/colt_load.wav" +# define FT_SFX_W_TWO_FIRE_PATH "./media/sound/sfx/colt_fire.wav" # define FT_DEATH_SCREEN_PATH "./media/img/screens/death_screen.xpm" # define FT_HUD_BACK_PATH "./media/img/tex/plate_small.xpm" # define FT_WEAPON_ONE_SPR_PATH "./media/img/sprites/sword_s.xpm" @@ -224,15 +225,16 @@ enum # define FT_ERR_MISS_CEIL_C "ceiling color" # define FT_ERR_MISS_PLAYER_SPAWN "player spawn" # define FT_ERR_MISS_TRAP "traps" -# define FT_ERR_MISS_SFX_DEATH "sound effect death" -# define FT_ERR_MISS_SFX_N_LVL "sound effect new level" -# define FT_ERR_MISS_SFX_SCR_ONE "sound effect scream one" -# define FT_ERR_MISS_SFX_SCR_TWO "sound effect scream two" -# define FT_ERR_MISS_SFX_TRAP "sound effect trap" -# define FT_ERR_MISS_SFX_W_ONE_LOAD "sound effect weapon one load" -# define FT_ERR_MISS_SFX_W_ONE_FIRE "sound effect weapon one fire" -# define FT_ERR_MISS_SFX_W_TWO_LOAD "sound effect weapon two load" -# define FT_ERR_MISS_SFX_W_TWO_FIRE "sound effect weapon two fire" +# define FT_ERR_MISS_SFX_DEATH "death sound effect" +# define FT_ERR_MISS_SFX_N_LVL "new level sound effect" +# define FT_ERR_MISS_SFX_SCR_ONE "scream one sound effect" +# define FT_ERR_MISS_SFX_SCR_TWO "scream two sound effect" +# define FT_ERR_MISS_SFX_TRAP "trap sound effect" +# define FT_ERR_MISS_SFX_HEAL "heal sound effect" +# define FT_ERR_MISS_SFX_W_ONE_LOAD "weapon one load sound effect" +# define FT_ERR_MISS_SFX_W_ONE_FIRE "weapon one fire sound effect" +# define FT_ERR_MISS_SFX_W_TWO_LOAD "weapon two load sound effect" +# define FT_ERR_MISS_SFX_W_TWO_FIRE "weapon two fire sound effect" # define FT_ERR_MISS_DEATH_SCREEN "death screen image" # define FT_ERR_MISS_HUD_BACK "HUD background image" # define FT_ERR_MISS_HEAL_PACK "heal pack image" |