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authorJozanLeClerc <bousset.rudy@gmail.com>2020-04-01 14:44:10 +0200
committerJozanLeClerc <bousset.rudy@gmail.com>2020-04-01 14:44:10 +0200
commitd6043e18cbd776383ec7c3901b1e4c1bb1d66cd0 (patch)
treec99babe2ddd0f77c14b9cb102342c461170c02c1 /src/ft_damage_bad_boy.c
parentPlayer screams all the time (diff)
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Killing skeltons gives ammo, but still segv
Diffstat (limited to 'src/ft_damage_bad_boy.c')
-rw-r--r--src/ft_damage_bad_boy.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/ft_damage_bad_boy.c b/src/ft_damage_bad_boy.c
index 2d6bd58..bf2f179 100644
--- a/src/ft_damage_bad_boy.c
+++ b/src/ft_damage_bad_boy.c
@@ -47,6 +47,8 @@ void
{
cl->sfx[13].sfx_play(cl->sfx);
cl->bad_boy[id].isdead = 1;
+ cl->mlist.map[lround(cl->sprites[13][id].s_pos_y)]
+ [lround(cl->sprites[13][id].s_pos_x)] = '#';
}
else if (cl->bad_boy[id].does != 3)
cl->sfx[14].sfx_play(cl->sfx);