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/*
* ========================
* ===== ===============
* ====== ================
* ====== ================
* ====== ==== ==== ==
* ====== === == = =
* ====== === = == =
* = === === = == ====
* = === === = == = =
* == ===== ==== ==
* ========================
*
* SPDX-License-Identifier: BSD-3-Clause
*
* Copyright (c) 2023-2024, Joe
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the organization nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* hardflip: src/i_help.go
* Fri May 10 15:40:13 2024
* Joe
*
* helping the user
*/
package main
func i_draw_help(ui HardUI) {
if ui.dim[W] < 8 || ui.dim[H] < 4 {
return
}
win := Quad{
4,
4,
ui.dim[W] - 4,
ui.dim[H] - 4,
}
i_draw_box(ui.s,
win.L, win.T, win.R, win.B,
ui.style[BOX_STYLE], ui.style[HEAD_STYLE],
" Keys ", true)
}
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