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-rw-r--r--.config/mpv/scripts/uosc_shared/elements/Menu.lua783
1 files changed, 783 insertions, 0 deletions
diff --git a/.config/mpv/scripts/uosc_shared/elements/Menu.lua b/.config/mpv/scripts/uosc_shared/elements/Menu.lua
new file mode 100644
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--- /dev/null
+++ b/.config/mpv/scripts/uosc_shared/elements/Menu.lua
@@ -0,0 +1,783 @@
+local Element = require('uosc_shared/elements/Element')
+
+-- Menu data structure accepted by `Menu:open(menu)`.
+---@alias MenuData {type?: string; title?: string; hint?: string; keep_open?: boolean; separator?: boolean; items?: MenuDataItem[]; selected_index?: integer;}
+---@alias MenuDataItem MenuDataValue|MenuData
+---@alias MenuDataValue {title?: string; hint?: string; icon?: string; value: any; bold?: boolean; italic?: boolean; muted?: boolean; active?: boolean; keep_open?: boolean; separator?: boolean;}
+---@alias MenuOptions {mouse_nav?: boolean; on_open?: fun(); on_close?: fun(); on_back?: fun()}
+
+-- Internal data structure created from `Menu`.
+---@alias MenuStack {id?: string; type?: string; title?: string; hint?: string; selected_index?: number; keep_open?: boolean; separator?: boolean; items: MenuStackItem[]; parent_menu?: MenuStack; active?: boolean; width: number; height: number; top: number; scroll_y: number; scroll_height: number; title_width: number; hint_width: number; max_width: number; is_root?: boolean; fling?: Fling}
+---@alias MenuStackItem MenuStackValue|MenuStack
+---@alias MenuStackValue {title?: string; hint?: string; icon?: string; value: any; active?: boolean; bold?: boolean; italic?: boolean; muted?: boolean; keep_open?: boolean; separator?: boolean; title_width: number; hint_width: number}
+---@alias Fling {y: number, distance: number, time: number, easing: fun(x: number), duration: number, update_cursor?: boolean}
+
+---@class Menu : Element
+local Menu = class(Element)
+
+---@param data MenuData
+---@param callback fun(value: any)
+---@param opts? MenuOptions
+function Menu:open(data, callback, opts)
+ local open_menu = self:is_open()
+ if open_menu then
+ open_menu.is_being_replaced = true
+ open_menu:close(true)
+ end
+ return Menu:new(data, callback, opts)
+end
+
+---@param menu_type? string
+---@return Menu|nil
+function Menu:is_open(menu_type)
+ return Elements.menu and (not menu_type or Elements.menu.type == menu_type) and Elements.menu or nil
+end
+
+---@param immediate? boolean Close immediately without fadeout animation.
+---@param callback? fun() Called after the animation (if any) ends and element is removed and destroyed.
+---@overload fun(callback: fun())
+function Menu:close(immediate, callback)
+ if type(immediate) ~= 'boolean' then callback = immediate end
+
+ local menu = self == Menu and Elements.menu or self
+
+ if menu and not menu.destroyed then
+ if menu.is_closing then
+ menu:tween_stop()
+ return
+ end
+
+ local function close()
+ Elements:remove('menu')
+ menu.is_closing, menu.stack, menu.current, menu.all, menu.by_id = false, nil, nil, {}, {}
+ menu:disable_key_bindings()
+ Elements:update_proximities()
+ if callback then callback() end
+ request_render()
+ end
+
+ menu.is_closing = true
+
+ if immediate then close()
+ else menu:fadeout(close) end
+ end
+end
+
+---@param data MenuData
+---@param callback fun(value: any)
+---@param opts? MenuOptions
+---@return Menu
+function Menu:new(data, callback, opts) return Class.new(self, data, callback, opts) --[[@as Menu]] end
+---@param data MenuData
+---@param callback fun(value: any)
+---@param opts? MenuOptions
+function Menu:init(data, callback, opts)
+ Element.init(self, 'menu', {ignores_menu = true})
+
+ -----@type fun()
+ self.callback = callback
+ self.opts = opts or {}
+ self.offset_x = 0 -- Used for submenu transition animation.
+ self.mouse_nav = self.opts.mouse_nav -- Stops pre-selecting items
+ self.item_height = nil
+ self.item_spacing = 1
+ self.item_padding = nil
+ self.font_size = nil
+ self.font_size_hint = nil
+ self.scroll_step = nil -- Item height + item spacing.
+ self.scroll_height = nil -- Items + spacings - container height.
+ self.opacity = 0 -- Used to fade in/out.
+ self.type = data.type
+ ---@type MenuStack Root MenuStack.
+ self.root = nil
+ ---@type MenuStack Current MenuStack.
+ self.current = nil
+ ---@type MenuStack[] All menus in a flat array.
+ self.all = nil
+ ---@type table<string, MenuStack> Map of submenus by their ids, such as `'Tools > Aspect ratio'`.
+ self.by_id = {}
+ self.key_bindings = {}
+ self.is_being_replaced = false
+ self.is_closing, self.is_closed = false, false
+ ---@type {y: integer, time: number}[]
+ self.drag_data = nil
+ self.is_dragging = false
+
+ self:update(data)
+
+ if self.mouse_nav then
+ if self.current then self.current.selected_index = nil end
+ else
+ for _, menu in ipairs(self.all) do self:scroll_to_index(menu.selected_index, menu) end
+ end
+
+ self:tween_property('opacity', 0, 1)
+ self:enable_key_bindings()
+ Elements.curtain:register('menu')
+ if self.opts.on_open then self.opts.on_open() end
+end
+
+function Menu:destroy()
+ Element.destroy(self)
+ self:disable_key_bindings()
+ self.is_closed = true
+ if not self.is_being_replaced then Elements.curtain:unregister('menu') end
+ if self.opts.on_close then self.opts.on_close() end
+end
+
+---@param data MenuData
+function Menu:update(data)
+ self.type = data.type
+
+ local new_root = {is_root = true}
+ local new_all = {}
+ local new_by_id = {}
+ local menus_to_serialize = {{new_root, data}}
+ local old_current_id = self.current and self.current.id
+
+ table_assign(new_root, data, {'title', 'hint', 'keep_open'})
+
+ local i = 0
+ while i < #menus_to_serialize do
+ i = i + 1
+ local menu, menu_data = menus_to_serialize[i][1], menus_to_serialize[i][2]
+ local parent_id = menu.parent_menu and not menu.parent_menu.is_root and menu.parent_menu.id
+ if not menu.is_root then
+ menu.id = (parent_id and parent_id .. ' > ' or '') .. (menu_data.title or i)
+ end
+ menu.icon = 'chevron_right'
+
+ -- Update items
+ local first_active_index = nil
+ menu.items = {}
+
+ for i, item_data in ipairs(menu_data.items or {}) do
+ if item_data.active and not first_active_index then first_active_index = i end
+
+ local item = {}
+ table_assign(item, item_data, {
+ 'title', 'icon', 'hint', 'active', 'bold', 'italic', 'muted', 'value', 'keep_open', 'separator',
+ })
+ if item.keep_open == nil then item.keep_open = menu.keep_open end
+
+ -- Submenu
+ if item_data.items then
+ item.parent_menu = menu
+ menus_to_serialize[#menus_to_serialize + 1] = {item, item_data}
+ end
+
+ menu.items[i] = item
+ end
+
+ if menu.is_root then menu.selected_index = menu_data.selected_index or first_active_index end
+
+ -- Retain old state
+ local old_menu = self.by_id[menu.is_root and '__root__' or menu.id]
+ if old_menu then table_assign(menu, old_menu, {'selected_index', 'scroll_y', 'fling'}) end
+
+ new_all[#new_all + 1] = menu
+ new_by_id[menu.is_root and '__root__' or menu.id] = menu
+ end
+
+ self.root, self.all, self.by_id = new_root, new_all, new_by_id
+ self.current = self.by_id[old_current_id] or self.root
+
+ self:update_content_dimensions()
+ self:reset_navigation()
+end
+
+---@param items MenuDataItem[]
+function Menu:update_items(items)
+ local data = table_shallow_copy(self.root)
+ data.items = items
+ self:update(data)
+end
+
+function Menu:update_content_dimensions()
+ self.item_height = state.fullormaxed and options.menu_item_height_fullscreen or options.menu_item_height
+ self.font_size = round(self.item_height * 0.48 * options.font_scale)
+ self.font_size_hint = self.font_size - 1
+ self.item_padding = round((self.item_height - self.font_size) * 0.6)
+ self.scroll_step = self.item_height + self.item_spacing
+
+ local title_opts = {size = self.font_size, italic = false, bold = false}
+ local hint_opts = {size = self.font_size_hint}
+
+ for _, menu in ipairs(self.all) do
+ -- Estimate width of a widest item
+ local max_width = 0
+ for _, item in ipairs(menu.items) do
+ local icon_width = item.icon and self.font_size or 0
+ item.title_width = text_width(item.title, title_opts)
+ item.hint_width = text_width(item.hint, hint_opts)
+ local spacings_in_item = 1 + (item.title_width > 0 and 1 or 0)
+ + (item.hint_width > 0 and 1 or 0) + (icon_width > 0 and 1 or 0)
+ local estimated_width = item.title_width + item.hint_width + icon_width
+ + (self.item_padding * spacings_in_item)
+ if estimated_width > max_width then max_width = estimated_width end
+ end
+
+ -- Also check menu title
+ title_opts.bold, title_opts.italic = true, false
+ local menu_title_width = text_width(menu.title, title_opts)
+ if menu_title_width > max_width then max_width = menu_title_width end
+
+ menu.max_width = max_width
+ end
+
+ self:update_dimensions()
+end
+
+function Menu:update_dimensions()
+ -- Coordinates and sizes are of the scrollable area to make
+ -- consuming values in rendering and collisions easier. Title drawn above this, so
+ -- we need to account for that in max_height and ay position.
+ local min_width = state.fullormaxed and options.menu_min_width_fullscreen or options.menu_min_width
+
+ for _, menu in ipairs(self.all) do
+ menu.width = round(clamp(min_width, menu.max_width, display.width * 0.9))
+ local title_height = (menu.is_root and menu.title) and self.scroll_step or 0
+ local max_height = round((display.height - title_height) * 0.9)
+ local content_height = self.scroll_step * #menu.items
+ menu.height = math.min(content_height - self.item_spacing, max_height)
+ menu.top = round(math.max((display.height - menu.height) / 2, title_height * 1.5))
+ menu.scroll_height = math.max(content_height - menu.height - self.item_spacing, 0)
+ menu.scroll_y = menu.scroll_y or 0
+ self:scroll_to(menu.scroll_y, menu) -- clamps scroll_y to scroll limits
+ end
+
+ local ax = round((display.width - self.current.width) / 2) + self.offset_x
+ self:set_coordinates(ax, self.current.top, ax + self.current.width, self.current.top + self.current.height)
+end
+
+function Menu:reset_navigation()
+ local menu = self.current
+
+ -- Reset indexes and scroll
+ self:scroll_to(menu.scroll_y) -- clamps scroll_y to scroll limits
+ if self.mouse_nav then
+ self:select_item_below_cursor()
+ else
+ self:select_index((menu.items and #menu.items > 0) and clamp(1, menu.selected_index or 1, #menu.items) or nil)
+ end
+
+ -- Walk up the parent menu chain and activate items that lead to current menu
+ local parent = menu.parent_menu
+ while parent do
+ parent.selected_index = itable_index_of(parent.items, menu)
+ menu, parent = parent, parent.parent_menu
+ end
+
+ request_render()
+end
+
+function Menu:set_offset_x(offset)
+ local delta = offset - self.offset_x
+ self.offset_x = offset
+ self:set_coordinates(self.ax + delta, self.ay, self.bx + delta, self.by)
+end
+
+function Menu:fadeout(callback) self:tween_property('opacity', 1, 0, callback) end
+
+function Menu:get_item_index_below_cursor()
+ local menu = self.current
+ if #menu.items < 1 or self.proximity_raw > 0 then return nil end
+ return math.max(1, math.min(math.ceil((cursor.y - self.ay + menu.scroll_y) / self.scroll_step), #menu.items))
+end
+
+function Menu:get_first_active_index(menu)
+ menu = menu or self.current
+ for index, item in ipairs(self.current.items) do
+ if item.active then return index end
+ end
+end
+
+---@param pos? number
+---@param menu? MenuStack
+function Menu:set_scroll_to(pos, menu)
+ menu = menu or self.current
+ menu.scroll_y = clamp(0, pos or 0, menu.scroll_height)
+ request_render()
+end
+
+---@param delta? number
+---@param menu? MenuStack
+function Menu:set_scroll_by(delta, menu)
+ menu = menu or self.current
+ self:set_scroll_to(menu.scroll_y + delta, menu)
+end
+
+---@param pos? number
+---@param menu? MenuStack
+---@param fling_options? table
+function Menu:scroll_to(pos, menu, fling_options)
+ menu = menu or self.current
+ menu.fling = {
+ y = menu.scroll_y, distance = clamp(-menu.scroll_y, pos - menu.scroll_y, menu.scroll_height - menu.scroll_y),
+ time = mp.get_time(), duration = 0.1, easing = ease_out_sext,
+ }
+ if fling_options then table_assign(menu.fling, fling_options) end
+ request_render()
+end
+
+---@param delta? number
+---@param menu? MenuStack
+---@param fling_options? Fling
+function Menu:scroll_by(delta, menu, fling_options)
+ menu = menu or self.current
+ self:scroll_to((menu.fling and (menu.fling.y + menu.fling.distance) or menu.scroll_y) + delta, menu, fling_options)
+end
+
+---@param index? integer
+---@param menu? MenuStack
+---@param immediate? boolean
+function Menu:scroll_to_index(index, menu, immediate)
+ menu = menu or self.current
+ if (index and index >= 1 and index <= #menu.items) then
+ local position = round((self.scroll_step * (index - 1)) - ((menu.height - self.scroll_step) / 2))
+ if immediate then self:set_scroll_to(position, menu)
+ else self:scroll_to(position, menu) end
+ end
+end
+
+---@param index? integer
+---@param menu? MenuStack
+function Menu:select_index(index, menu)
+ menu = menu or self.current
+ menu.selected_index = (index and index >= 1 and index <= #menu.items) and index or nil
+ request_render()
+end
+
+---@param value? any
+---@param menu? MenuStack
+function Menu:select_value(value, menu)
+ menu = menu or self.current
+ local index = itable_find(menu.items, function(item) return item.value == value end)
+ self:select_index(index, 5)
+end
+
+---@param menu? MenuStack
+function Menu:deactivate_items(menu)
+ menu = menu or self.current
+ for _, item in ipairs(menu.items) do item.active = false end
+ request_render()
+end
+
+---@param index? integer
+---@param menu? MenuStack
+function Menu:activate_index(index, menu)
+ menu = menu or self.current
+ if index and index >= 1 and index <= #menu.items then menu.items[index].active = true end
+ request_render()
+end
+
+---@param index? integer
+---@param menu? MenuStack
+function Menu:activate_one_index(index, menu)
+ self:deactivate_items(menu)
+ self:activate_index(index, menu)
+end
+
+---@param value? any
+---@param menu? MenuStack
+function Menu:activate_value(value, menu)
+ menu = menu or self.current
+ local index = itable_find(menu.items, function(item) return item.value == value end)
+ self:activate_index(index, menu)
+end
+
+---@param value? any
+---@param menu? MenuStack
+function Menu:activate_one_value(value, menu)
+ menu = menu or self.current
+ local index = itable_find(menu.items, function(item) return item.value == value end)
+ self:activate_one_index(index, menu)
+end
+
+---@param id string
+function Menu:activate_submenu(id)
+ local submenu = self.by_id[id]
+ if submenu then
+ self.current = submenu
+ request_render()
+ else
+ msg.error(string.format('Requested submenu id "%s" doesn\'t exist', id))
+ end
+ self:reset_navigation()
+end
+
+---@param index? integer
+---@param menu? MenuStack
+function Menu:delete_index(index, menu)
+ menu = menu or self.current
+ if (index and index >= 1 and index <= #menu.items) then
+ table.remove(menu.items, index)
+ self:update_content_dimensions()
+ self:scroll_to_index(menu.selected_index, menu)
+ end
+end
+
+---@param value? any
+---@param menu? MenuStack
+function Menu:delete_value(value, menu)
+ menu = menu or self.current
+ local index = itable_find(menu.items, function(item) return item.value == value end)
+ self:delete_index(index)
+end
+
+---@param menu? MenuStack
+function Menu:prev(menu)
+ menu = menu or self.current
+ menu.selected_index = math.max(menu.selected_index and menu.selected_index - 1 or #menu.items, 1)
+ self:scroll_to_index(menu.selected_index, menu, true)
+end
+
+---@param menu? MenuStack
+function Menu:next(menu)
+ menu = menu or self.current
+ menu.selected_index = math.min(menu.selected_index and menu.selected_index + 1 or 1, #menu.items)
+ self:scroll_to_index(menu.selected_index, menu, true)
+end
+
+function Menu:back()
+ if self.opts.on_back then
+ self.opts.on_back()
+ if self.is_closed then return end
+ end
+
+ local menu = self.current
+ local parent = menu.parent_menu
+
+ if parent then
+ menu.selected_index = nil
+ self.current = parent
+ self:update_dimensions()
+ self:tween(self.offset_x - menu.width / 2, 0, function(offset) self:set_offset_x(offset) end)
+ self.opacity = 1 -- in case tween above canceled fade in animation
+ else
+ self:close()
+ end
+end
+
+---@param opts? {keep_open?: boolean, preselect_submenu_item?: boolean}
+function Menu:open_selected_item(opts)
+ opts = opts or {}
+ local menu = self.current
+ if menu.selected_index then
+ local item = menu.items[menu.selected_index]
+ -- Is submenu
+ if item.items then
+ self.current = item
+ if opts.preselect_submenu_item then
+ item.selected_index = #item.items > 0 and 1 or nil
+ end
+ self:update_dimensions()
+ self:tween(self.offset_x + menu.width / 2, 0, function(offset) self:set_offset_x(offset) end)
+ self.opacity = 1 -- in case tween above canceled fade in animation
+ else
+ self.callback(item.value)
+ if not item.keep_open and not opts.keep_open then self:close() end
+ end
+ end
+end
+
+function Menu:open_selected_item_soft() self:open_selected_item({keep_open = true}) end
+function Menu:open_selected_item_preselect() self:open_selected_item({preselect_submenu_item = true}) end
+function Menu:select_item_below_cursor() self.current.selected_index = self:get_item_index_below_cursor() end
+
+function Menu:on_display() self:update_dimensions() end
+function Menu:on_prop_fullormaxed() self:update_content_dimensions() end
+
+function Menu:on_global_mbtn_left_down()
+ if self.proximity_raw == 0 then
+ self.drag_data = {{y = cursor.y, time = mp.get_time()}}
+ self.current.fling = nil
+ else
+ if cursor.x < self.ax then self:back()
+ else self:close() end
+ end
+end
+
+function Menu:fling_distance()
+ local first, last = self.drag_data[1], self.drag_data[#self.drag_data]
+ if mp.get_time() - last.time > 0.05 then return 0 end
+ for i = #self.drag_data - 1, 1, -1 do
+ local drag = self.drag_data[i]
+ if last.time - drag.time > 0.03 then return ((drag.y - last.y) / ((last.time - drag.time) / 0.03)) * 10 end
+ end
+ return #self.drag_data < 2 and 0 or ((first.y - last.y) / ((first.time - last.time) / 0.03)) * 10
+end
+
+function Menu:on_global_mbtn_left_up()
+ if self.proximity_raw == 0 and self.drag_data and not self.is_dragging then
+ self:select_item_below_cursor()
+ self:open_selected_item({preselect_submenu_item = false})
+ end
+ if self.is_dragging then
+ local distance = self:fling_distance()
+ if math.abs(distance) > 50 then
+ self.current.fling = {
+ y = self.current.scroll_y, distance = distance, time = self.drag_data[#self.drag_data].time,
+ easing = ease_out_quart, duration = 0.5, update_cursor = true,
+ }
+ end
+ end
+ self.is_dragging = false
+ self.drag_data = nil
+end
+
+
+function Menu:on_global_mouse_move()
+ self.mouse_nav = true
+ if self.drag_data then
+ self.is_dragging = self.is_dragging or math.abs(cursor.y - self.drag_data[1].y) >= 10
+ local distance = self.drag_data[#self.drag_data].y - cursor.y
+ if distance ~= 0 then self:set_scroll_by(distance) end
+ self.drag_data[#self.drag_data + 1] = {y = cursor.y, time = mp.get_time()}
+ end
+ if self.proximity_raw == 0 or self.is_dragging then self:select_item_below_cursor()
+ else self.current.selected_index = nil end
+ request_render()
+end
+
+function Menu:on_wheel_up() self:scroll_by(self.scroll_step * -3, nil, {update_cursor = true}) end
+function Menu:on_wheel_down() self:scroll_by(self.scroll_step * 3, nil, {update_cursor = true}) end
+
+function Menu:on_pgup()
+ local menu = self.current
+ local items_per_page = round((menu.height / self.scroll_step) * 0.4)
+ local paged_index = (menu.selected_index and menu.selected_index or #menu.items) - items_per_page
+ menu.selected_index = clamp(1, paged_index, #menu.items)
+ if menu.selected_index > 0 then self:scroll_to_index(menu.selected_index) end
+end
+
+function Menu:on_pgdwn()
+ local menu = self.current
+ local items_per_page = round((menu.height / self.scroll_step) * 0.4)
+ local paged_index = (menu.selected_index and menu.selected_index or 1) + items_per_page
+ menu.selected_index = clamp(1, paged_index, #menu.items)
+ if menu.selected_index > 0 then self:scroll_to_index(menu.selected_index) end
+end
+
+function Menu:on_home()
+ self.current.selected_index = math.min(1, #self.current.items)
+ if self.current.selected_index > 0 then self:scroll_to_index(self.current.selected_index) end
+end
+
+function Menu:on_end()
+ self.current.selected_index = #self.current.items
+ if self.current.selected_index > 0 then self:scroll_to_index(self.current.selected_index) end
+end
+
+function Menu:add_key_binding(key, name, fn, flags)
+ self.key_bindings[#self.key_bindings + 1] = name
+ mp.add_forced_key_binding(key, name, fn, flags)
+end
+
+function Menu:enable_key_bindings()
+ -- The `mp.set_key_bindings()` method would be easier here, but that
+ -- doesn't support 'repeatable' flag, so we are stuck with this monster.
+ self:add_key_binding('up', 'menu-prev1', self:create_key_action('prev'), 'repeatable')
+ self:add_key_binding('down', 'menu-next1', self:create_key_action('next'), 'repeatable')
+ self:add_key_binding('left', 'menu-back1', self:create_key_action('back'))
+ self:add_key_binding('right', 'menu-select1', self:create_key_action('open_selected_item_preselect'))
+ self:add_key_binding('shift+right', 'menu-select-soft1', self:create_key_action('open_selected_item_soft'))
+ self:add_key_binding('shift+mbtn_left', 'menu-select-soft', self:create_key_action('open_selected_item_soft'))
+ self:add_key_binding('mbtn_back', 'menu-back-alt3', self:create_key_action('back'))
+ self:add_key_binding('bs', 'menu-back-alt4', self:create_key_action('back'))
+ self:add_key_binding('enter', 'menu-select-alt3', self:create_key_action('open_selected_item_preselect'))
+ self:add_key_binding('kp_enter', 'menu-select-alt4', self:create_key_action('open_selected_item_preselect'))
+ self:add_key_binding('shift+enter', 'menu-select-alt5', self:create_key_action('open_selected_item_soft'))
+ self:add_key_binding('shift+kp_enter', 'menu-select-alt6', self:create_key_action('open_selected_item_soft'))
+ self:add_key_binding('esc', 'menu-close', self:create_key_action('close'))
+ self:add_key_binding('pgup', 'menu-page-up', self:create_key_action('on_pgup'), 'repeatable')
+ self:add_key_binding('pgdwn', 'menu-page-down', self:create_key_action('on_pgdwn'), 'repeatable')
+ self:add_key_binding('home', 'menu-home', self:create_key_action('on_home'))
+ self:add_key_binding('end', 'menu-end', self:create_key_action('on_end'))
+end
+
+function Menu:disable_key_bindings()
+ for _, name in ipairs(self.key_bindings) do mp.remove_key_binding(name) end
+ self.key_bindings = {}
+end
+
+function Menu:create_key_action(name)
+ return function(...)
+ self.mouse_nav = false
+ self:maybe(name, ...)
+ end
+end
+
+function Menu:render()
+ local update_cursor = false
+ for _, menu in ipairs(self.all) do
+ if menu.fling then
+ update_cursor = update_cursor or menu.fling.update_cursor or false
+ local time_delta = state.render_last_time - menu.fling.time
+ local progress = menu.fling.easing(math.min(time_delta / menu.fling.duration, 1))
+ self:set_scroll_to(round(menu.fling.y + menu.fling.distance * progress), menu)
+ if progress < 1 then request_render() else menu.fling = nil end
+ end
+ end
+ if update_cursor then self:select_item_below_cursor() end
+
+ local ass = assdraw.ass_new()
+ local opacity = options.menu_opacity * self.opacity
+ local spacing = self.item_padding
+ local icon_size = self.font_size
+
+ function draw_menu(menu, x, y, opacity)
+ local ax, ay, bx, by = x, y, x + menu.width, y + menu.height
+ local draw_title = menu.is_root and menu.title
+ local scroll_clip = '\\clip(0,' .. ay .. ',' .. display.width .. ',' .. by .. ')'
+ local start_index = math.floor(menu.scroll_y / self.scroll_step) + 1
+ local end_index = math.ceil((menu.scroll_y + menu.height) / self.scroll_step)
+ local selected_index = menu.selected_index or -1
+ -- remove menu_opacity to start off with full opacity, but still decay for parent menus
+ local text_opacity = opacity / options.menu_opacity
+
+ -- Background
+ ass:rect(ax, ay - (draw_title and self.item_height or 0) - 2, bx, by + 2, {
+ color = bg, opacity = opacity, radius = 4,
+ })
+
+ for index = start_index, end_index, 1 do
+ local item = menu.items[index]
+ local next_item = menu.items[index + 1]
+ local is_highlighted = selected_index == index or item.active
+ local next_is_active = next_item and next_item.active
+ local next_is_highlighted = selected_index == index + 1 or next_is_active
+
+ if not item then break end
+
+ local item_ay = ay - menu.scroll_y + self.scroll_step * (index - 1)
+ local item_by = item_ay + self.item_height
+ local item_center_y = item_ay + (self.item_height / 2)
+ local item_clip = (item_ay < ay or item_by > by) and scroll_clip or nil
+ local content_ax, content_bx = ax + spacing, bx - spacing
+ local font_color = item.active and fgt or bgt
+ local shadow_color = item.active and fg or bg
+
+ -- Separator
+ local separator_ay = item.separator and item_by - 1 or item_by
+ local separator_by = item_by + (item.separator and 2 or 1)
+ if is_highlighted then separator_ay = item_by + 1 end
+ if next_is_highlighted then separator_by = item_by end
+ if separator_by - separator_ay > 0 and item_by < by then
+ ass:rect(ax + spacing / 2, separator_ay, bx - spacing / 2, separator_by, {
+ color = fg, opacity = opacity * (item.separator and 0.08 or 0.06),
+ })
+ end
+
+ -- Highlight
+ local highlight_opacity = 0 + (item.active and 0.8 or 0) + (selected_index == index and 0.15 or 0)
+ if highlight_opacity > 0 then
+ ass:rect(ax + 2, item_ay, bx - 2, item_by, {
+ radius = 2, color = fg, opacity = highlight_opacity * text_opacity,
+ clip = item_clip,
+ })
+ end
+
+ -- Icon
+ if item.icon then
+ local x, y = content_bx - (icon_size / 2), item_center_y
+ if item.icon == 'spinner' then
+ ass:spinner(x, y, icon_size * 1.5, {color = font_color, opacity = text_opacity * 0.8})
+ else
+ ass:icon(x, y, icon_size * 1.5, item.icon, {
+ color = font_color, opacity = text_opacity, clip = item_clip,
+ shadow = 1, shadow_color = shadow_color,
+ })
+ end
+ content_bx = content_bx - icon_size - spacing
+ end
+
+ local title_cut_x = content_bx
+ if item.hint_width > 0 then
+ -- controls title & hint clipping proportional to the ratio of their widths
+ local title_content_ratio = item.title_width / (item.title_width + item.hint_width)
+ title_cut_x = round(content_ax + (content_bx - content_ax - spacing) * title_content_ratio
+ + (item.title_width > 0 and spacing / 2 or 0))
+ end
+
+ -- Hint
+ if item.hint then
+ item.ass_safe_hint = item.ass_safe_hint or ass_escape(item.hint)
+ local clip = '\\clip(' .. title_cut_x .. ',' ..
+ math.max(item_ay, ay) .. ',' .. bx .. ',' .. math.min(item_by, by) .. ')'
+ ass:txt(content_bx, item_center_y, 6, item.ass_safe_hint, {
+ size = self.font_size_hint, color = font_color, wrap = 2, opacity = 0.5 * opacity, clip = clip,
+ shadow = 1, shadow_color = shadow_color,
+ })
+ end
+
+ -- Title
+ if item.title then
+ item.ass_safe_title = item.ass_safe_title or ass_escape(item.title)
+ local clip = '\\clip(' .. ax .. ',' .. math.max(item_ay, ay) .. ','
+ .. title_cut_x .. ',' .. math.min(item_by, by) .. ')'
+ ass:txt(content_ax, item_center_y, 4, item.ass_safe_title, {
+ size = self.font_size, color = font_color, italic = item.italic, bold = item.bold, wrap = 2,
+ opacity = text_opacity * (item.muted and 0.5 or 1), clip = clip,
+ shadow = 1, shadow_color = shadow_color,
+ })
+ end
+ end
+
+ -- Menu title
+ if draw_title then
+ local title_ay = ay - self.item_height
+ local title_height = self.item_height - 3
+ menu.ass_safe_title = menu.ass_safe_title or ass_escape(menu.title)
+
+ -- Background
+ ass:rect(ax + 2, title_ay, bx - 2, title_ay + title_height, {
+ color = fg, opacity = opacity * 0.8, radius = 2,
+ })
+ ass:texture(ax + 2, title_ay, bx - 2, title_ay + title_height, 'n', {
+ size = 80, color = bg, opacity = opacity * 0.1,
+ })
+
+ -- Title
+ ass:txt(ax + menu.width / 2, title_ay + (title_height / 2), 5, menu.ass_safe_title, {
+ size = self.font_size, bold = true, color = bg, wrap = 2, opacity = opacity,
+ clip = '\\clip(' .. ax .. ',' .. title_ay .. ',' .. bx .. ',' .. ay .. ')',
+ })
+ end
+
+ -- Scrollbar
+ if menu.scroll_height > 0 then
+ local groove_height = menu.height - 2
+ local thumb_height = math.max((menu.height / (menu.scroll_height + menu.height)) * groove_height, 40)
+ local thumb_y = ay + 1 + ((menu.scroll_y / menu.scroll_height) * (groove_height - thumb_height))
+ ass:rect(bx - 3, thumb_y, bx - 1, thumb_y + thumb_height, {color = fg, opacity = opacity * 0.8})
+ end
+ end
+
+ -- Main menu
+ draw_menu(self.current, self.ax, self.ay, opacity)
+
+ -- Parent menus
+ local parent_menu = self.current.parent_menu
+ local parent_offset_x = self.ax
+ local parent_opacity_factor = options.menu_parent_opacity
+ local menu_gap = 2
+
+ while parent_menu do
+ parent_offset_x = parent_offset_x - parent_menu.width - menu_gap
+ draw_menu(parent_menu, parent_offset_x, parent_menu.top, parent_opacity_factor * opacity)
+ parent_opacity_factor = parent_opacity_factor * parent_opacity_factor
+ parent_menu = parent_menu.parent_menu
+ end
+
+ -- Selected menu
+ local selected_menu = self.current.items[self.current.selected_index]
+
+ if selected_menu and selected_menu.items then
+ draw_menu(selected_menu, self.bx + menu_gap, selected_menu.top, options.menu_parent_opacity * opacity)
+ end
+
+ return ass
+end
+
+return Menu