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-rw-r--r--.config/mpv/scripts/uosc_shared/elements/Menu.lua783
1 files changed, 0 insertions, 783 deletions
diff --git a/.config/mpv/scripts/uosc_shared/elements/Menu.lua b/.config/mpv/scripts/uosc_shared/elements/Menu.lua
deleted file mode 100644
index aad5016..0000000
--- a/.config/mpv/scripts/uosc_shared/elements/Menu.lua
+++ /dev/null
@@ -1,783 +0,0 @@
-local Element = require('uosc_shared/elements/Element')
-
--- Menu data structure accepted by `Menu:open(menu)`.
----@alias MenuData {type?: string; title?: string; hint?: string; keep_open?: boolean; separator?: boolean; items?: MenuDataItem[]; selected_index?: integer;}
----@alias MenuDataItem MenuDataValue|MenuData
----@alias MenuDataValue {title?: string; hint?: string; icon?: string; value: any; bold?: boolean; italic?: boolean; muted?: boolean; active?: boolean; keep_open?: boolean; separator?: boolean;}
----@alias MenuOptions {mouse_nav?: boolean; on_open?: fun(); on_close?: fun(); on_back?: fun()}
-
--- Internal data structure created from `Menu`.
----@alias MenuStack {id?: string; type?: string; title?: string; hint?: string; selected_index?: number; keep_open?: boolean; separator?: boolean; items: MenuStackItem[]; parent_menu?: MenuStack; active?: boolean; width: number; height: number; top: number; scroll_y: number; scroll_height: number; title_width: number; hint_width: number; max_width: number; is_root?: boolean; fling?: Fling}
----@alias MenuStackItem MenuStackValue|MenuStack
----@alias MenuStackValue {title?: string; hint?: string; icon?: string; value: any; active?: boolean; bold?: boolean; italic?: boolean; muted?: boolean; keep_open?: boolean; separator?: boolean; title_width: number; hint_width: number}
----@alias Fling {y: number, distance: number, time: number, easing: fun(x: number), duration: number, update_cursor?: boolean}
-
----@class Menu : Element
-local Menu = class(Element)
-
----@param data MenuData
----@param callback fun(value: any)
----@param opts? MenuOptions
-function Menu:open(data, callback, opts)
- local open_menu = self:is_open()
- if open_menu then
- open_menu.is_being_replaced = true
- open_menu:close(true)
- end
- return Menu:new(data, callback, opts)
-end
-
----@param menu_type? string
----@return Menu|nil
-function Menu:is_open(menu_type)
- return Elements.menu and (not menu_type or Elements.menu.type == menu_type) and Elements.menu or nil
-end
-
----@param immediate? boolean Close immediately without fadeout animation.
----@param callback? fun() Called after the animation (if any) ends and element is removed and destroyed.
----@overload fun(callback: fun())
-function Menu:close(immediate, callback)
- if type(immediate) ~= 'boolean' then callback = immediate end
-
- local menu = self == Menu and Elements.menu or self
-
- if menu and not menu.destroyed then
- if menu.is_closing then
- menu:tween_stop()
- return
- end
-
- local function close()
- Elements:remove('menu')
- menu.is_closing, menu.stack, menu.current, menu.all, menu.by_id = false, nil, nil, {}, {}
- menu:disable_key_bindings()
- Elements:update_proximities()
- if callback then callback() end
- request_render()
- end
-
- menu.is_closing = true
-
- if immediate then close()
- else menu:fadeout(close) end
- end
-end
-
----@param data MenuData
----@param callback fun(value: any)
----@param opts? MenuOptions
----@return Menu
-function Menu:new(data, callback, opts) return Class.new(self, data, callback, opts) --[[@as Menu]] end
----@param data MenuData
----@param callback fun(value: any)
----@param opts? MenuOptions
-function Menu:init(data, callback, opts)
- Element.init(self, 'menu', {ignores_menu = true})
-
- -----@type fun()
- self.callback = callback
- self.opts = opts or {}
- self.offset_x = 0 -- Used for submenu transition animation.
- self.mouse_nav = self.opts.mouse_nav -- Stops pre-selecting items
- self.item_height = nil
- self.item_spacing = 1
- self.item_padding = nil
- self.font_size = nil
- self.font_size_hint = nil
- self.scroll_step = nil -- Item height + item spacing.
- self.scroll_height = nil -- Items + spacings - container height.
- self.opacity = 0 -- Used to fade in/out.
- self.type = data.type
- ---@type MenuStack Root MenuStack.
- self.root = nil
- ---@type MenuStack Current MenuStack.
- self.current = nil
- ---@type MenuStack[] All menus in a flat array.
- self.all = nil
- ---@type table<string, MenuStack> Map of submenus by their ids, such as `'Tools > Aspect ratio'`.
- self.by_id = {}
- self.key_bindings = {}
- self.is_being_replaced = false
- self.is_closing, self.is_closed = false, false
- ---@type {y: integer, time: number}[]
- self.drag_data = nil
- self.is_dragging = false
-
- self:update(data)
-
- if self.mouse_nav then
- if self.current then self.current.selected_index = nil end
- else
- for _, menu in ipairs(self.all) do self:scroll_to_index(menu.selected_index, menu) end
- end
-
- self:tween_property('opacity', 0, 1)
- self:enable_key_bindings()
- Elements.curtain:register('menu')
- if self.opts.on_open then self.opts.on_open() end
-end
-
-function Menu:destroy()
- Element.destroy(self)
- self:disable_key_bindings()
- self.is_closed = true
- if not self.is_being_replaced then Elements.curtain:unregister('menu') end
- if self.opts.on_close then self.opts.on_close() end
-end
-
----@param data MenuData
-function Menu:update(data)
- self.type = data.type
-
- local new_root = {is_root = true}
- local new_all = {}
- local new_by_id = {}
- local menus_to_serialize = {{new_root, data}}
- local old_current_id = self.current and self.current.id
-
- table_assign(new_root, data, {'title', 'hint', 'keep_open'})
-
- local i = 0
- while i < #menus_to_serialize do
- i = i + 1
- local menu, menu_data = menus_to_serialize[i][1], menus_to_serialize[i][2]
- local parent_id = menu.parent_menu and not menu.parent_menu.is_root and menu.parent_menu.id
- if not menu.is_root then
- menu.id = (parent_id and parent_id .. ' > ' or '') .. (menu_data.title or i)
- end
- menu.icon = 'chevron_right'
-
- -- Update items
- local first_active_index = nil
- menu.items = {}
-
- for i, item_data in ipairs(menu_data.items or {}) do
- if item_data.active and not first_active_index then first_active_index = i end
-
- local item = {}
- table_assign(item, item_data, {
- 'title', 'icon', 'hint', 'active', 'bold', 'italic', 'muted', 'value', 'keep_open', 'separator',
- })
- if item.keep_open == nil then item.keep_open = menu.keep_open end
-
- -- Submenu
- if item_data.items then
- item.parent_menu = menu
- menus_to_serialize[#menus_to_serialize + 1] = {item, item_data}
- end
-
- menu.items[i] = item
- end
-
- if menu.is_root then menu.selected_index = menu_data.selected_index or first_active_index end
-
- -- Retain old state
- local old_menu = self.by_id[menu.is_root and '__root__' or menu.id]
- if old_menu then table_assign(menu, old_menu, {'selected_index', 'scroll_y', 'fling'}) end
-
- new_all[#new_all + 1] = menu
- new_by_id[menu.is_root and '__root__' or menu.id] = menu
- end
-
- self.root, self.all, self.by_id = new_root, new_all, new_by_id
- self.current = self.by_id[old_current_id] or self.root
-
- self:update_content_dimensions()
- self:reset_navigation()
-end
-
----@param items MenuDataItem[]
-function Menu:update_items(items)
- local data = table_shallow_copy(self.root)
- data.items = items
- self:update(data)
-end
-
-function Menu:update_content_dimensions()
- self.item_height = state.fullormaxed and options.menu_item_height_fullscreen or options.menu_item_height
- self.font_size = round(self.item_height * 0.48 * options.font_scale)
- self.font_size_hint = self.font_size - 1
- self.item_padding = round((self.item_height - self.font_size) * 0.6)
- self.scroll_step = self.item_height + self.item_spacing
-
- local title_opts = {size = self.font_size, italic = false, bold = false}
- local hint_opts = {size = self.font_size_hint}
-
- for _, menu in ipairs(self.all) do
- -- Estimate width of a widest item
- local max_width = 0
- for _, item in ipairs(menu.items) do
- local icon_width = item.icon and self.font_size or 0
- item.title_width = text_width(item.title, title_opts)
- item.hint_width = text_width(item.hint, hint_opts)
- local spacings_in_item = 1 + (item.title_width > 0 and 1 or 0)
- + (item.hint_width > 0 and 1 or 0) + (icon_width > 0 and 1 or 0)
- local estimated_width = item.title_width + item.hint_width + icon_width
- + (self.item_padding * spacings_in_item)
- if estimated_width > max_width then max_width = estimated_width end
- end
-
- -- Also check menu title
- title_opts.bold, title_opts.italic = true, false
- local menu_title_width = text_width(menu.title, title_opts)
- if menu_title_width > max_width then max_width = menu_title_width end
-
- menu.max_width = max_width
- end
-
- self:update_dimensions()
-end
-
-function Menu:update_dimensions()
- -- Coordinates and sizes are of the scrollable area to make
- -- consuming values in rendering and collisions easier. Title drawn above this, so
- -- we need to account for that in max_height and ay position.
- local min_width = state.fullormaxed and options.menu_min_width_fullscreen or options.menu_min_width
-
- for _, menu in ipairs(self.all) do
- menu.width = round(clamp(min_width, menu.max_width, display.width * 0.9))
- local title_height = (menu.is_root and menu.title) and self.scroll_step or 0
- local max_height = round((display.height - title_height) * 0.9)
- local content_height = self.scroll_step * #menu.items
- menu.height = math.min(content_height - self.item_spacing, max_height)
- menu.top = round(math.max((display.height - menu.height) / 2, title_height * 1.5))
- menu.scroll_height = math.max(content_height - menu.height - self.item_spacing, 0)
- menu.scroll_y = menu.scroll_y or 0
- self:scroll_to(menu.scroll_y, menu) -- clamps scroll_y to scroll limits
- end
-
- local ax = round((display.width - self.current.width) / 2) + self.offset_x
- self:set_coordinates(ax, self.current.top, ax + self.current.width, self.current.top + self.current.height)
-end
-
-function Menu:reset_navigation()
- local menu = self.current
-
- -- Reset indexes and scroll
- self:scroll_to(menu.scroll_y) -- clamps scroll_y to scroll limits
- if self.mouse_nav then
- self:select_item_below_cursor()
- else
- self:select_index((menu.items and #menu.items > 0) and clamp(1, menu.selected_index or 1, #menu.items) or nil)
- end
-
- -- Walk up the parent menu chain and activate items that lead to current menu
- local parent = menu.parent_menu
- while parent do
- parent.selected_index = itable_index_of(parent.items, menu)
- menu, parent = parent, parent.parent_menu
- end
-
- request_render()
-end
-
-function Menu:set_offset_x(offset)
- local delta = offset - self.offset_x
- self.offset_x = offset
- self:set_coordinates(self.ax + delta, self.ay, self.bx + delta, self.by)
-end
-
-function Menu:fadeout(callback) self:tween_property('opacity', 1, 0, callback) end
-
-function Menu:get_item_index_below_cursor()
- local menu = self.current
- if #menu.items < 1 or self.proximity_raw > 0 then return nil end
- return math.max(1, math.min(math.ceil((cursor.y - self.ay + menu.scroll_y) / self.scroll_step), #menu.items))
-end
-
-function Menu:get_first_active_index(menu)
- menu = menu or self.current
- for index, item in ipairs(self.current.items) do
- if item.active then return index end
- end
-end
-
----@param pos? number
----@param menu? MenuStack
-function Menu:set_scroll_to(pos, menu)
- menu = menu or self.current
- menu.scroll_y = clamp(0, pos or 0, menu.scroll_height)
- request_render()
-end
-
----@param delta? number
----@param menu? MenuStack
-function Menu:set_scroll_by(delta, menu)
- menu = menu or self.current
- self:set_scroll_to(menu.scroll_y + delta, menu)
-end
-
----@param pos? number
----@param menu? MenuStack
----@param fling_options? table
-function Menu:scroll_to(pos, menu, fling_options)
- menu = menu or self.current
- menu.fling = {
- y = menu.scroll_y, distance = clamp(-menu.scroll_y, pos - menu.scroll_y, menu.scroll_height - menu.scroll_y),
- time = mp.get_time(), duration = 0.1, easing = ease_out_sext,
- }
- if fling_options then table_assign(menu.fling, fling_options) end
- request_render()
-end
-
----@param delta? number
----@param menu? MenuStack
----@param fling_options? Fling
-function Menu:scroll_by(delta, menu, fling_options)
- menu = menu or self.current
- self:scroll_to((menu.fling and (menu.fling.y + menu.fling.distance) or menu.scroll_y) + delta, menu, fling_options)
-end
-
----@param index? integer
----@param menu? MenuStack
----@param immediate? boolean
-function Menu:scroll_to_index(index, menu, immediate)
- menu = menu or self.current
- if (index and index >= 1 and index <= #menu.items) then
- local position = round((self.scroll_step * (index - 1)) - ((menu.height - self.scroll_step) / 2))
- if immediate then self:set_scroll_to(position, menu)
- else self:scroll_to(position, menu) end
- end
-end
-
----@param index? integer
----@param menu? MenuStack
-function Menu:select_index(index, menu)
- menu = menu or self.current
- menu.selected_index = (index and index >= 1 and index <= #menu.items) and index or nil
- request_render()
-end
-
----@param value? any
----@param menu? MenuStack
-function Menu:select_value(value, menu)
- menu = menu or self.current
- local index = itable_find(menu.items, function(item) return item.value == value end)
- self:select_index(index, 5)
-end
-
----@param menu? MenuStack
-function Menu:deactivate_items(menu)
- menu = menu or self.current
- for _, item in ipairs(menu.items) do item.active = false end
- request_render()
-end
-
----@param index? integer
----@param menu? MenuStack
-function Menu:activate_index(index, menu)
- menu = menu or self.current
- if index and index >= 1 and index <= #menu.items then menu.items[index].active = true end
- request_render()
-end
-
----@param index? integer
----@param menu? MenuStack
-function Menu:activate_one_index(index, menu)
- self:deactivate_items(menu)
- self:activate_index(index, menu)
-end
-
----@param value? any
----@param menu? MenuStack
-function Menu:activate_value(value, menu)
- menu = menu or self.current
- local index = itable_find(menu.items, function(item) return item.value == value end)
- self:activate_index(index, menu)
-end
-
----@param value? any
----@param menu? MenuStack
-function Menu:activate_one_value(value, menu)
- menu = menu or self.current
- local index = itable_find(menu.items, function(item) return item.value == value end)
- self:activate_one_index(index, menu)
-end
-
----@param id string
-function Menu:activate_submenu(id)
- local submenu = self.by_id[id]
- if submenu then
- self.current = submenu
- request_render()
- else
- msg.error(string.format('Requested submenu id "%s" doesn\'t exist', id))
- end
- self:reset_navigation()
-end
-
----@param index? integer
----@param menu? MenuStack
-function Menu:delete_index(index, menu)
- menu = menu or self.current
- if (index and index >= 1 and index <= #menu.items) then
- table.remove(menu.items, index)
- self:update_content_dimensions()
- self:scroll_to_index(menu.selected_index, menu)
- end
-end
-
----@param value? any
----@param menu? MenuStack
-function Menu:delete_value(value, menu)
- menu = menu or self.current
- local index = itable_find(menu.items, function(item) return item.value == value end)
- self:delete_index(index)
-end
-
----@param menu? MenuStack
-function Menu:prev(menu)
- menu = menu or self.current
- menu.selected_index = math.max(menu.selected_index and menu.selected_index - 1 or #menu.items, 1)
- self:scroll_to_index(menu.selected_index, menu, true)
-end
-
----@param menu? MenuStack
-function Menu:next(menu)
- menu = menu or self.current
- menu.selected_index = math.min(menu.selected_index and menu.selected_index + 1 or 1, #menu.items)
- self:scroll_to_index(menu.selected_index, menu, true)
-end
-
-function Menu:back()
- if self.opts.on_back then
- self.opts.on_back()
- if self.is_closed then return end
- end
-
- local menu = self.current
- local parent = menu.parent_menu
-
- if parent then
- menu.selected_index = nil
- self.current = parent
- self:update_dimensions()
- self:tween(self.offset_x - menu.width / 2, 0, function(offset) self:set_offset_x(offset) end)
- self.opacity = 1 -- in case tween above canceled fade in animation
- else
- self:close()
- end
-end
-
----@param opts? {keep_open?: boolean, preselect_submenu_item?: boolean}
-function Menu:open_selected_item(opts)
- opts = opts or {}
- local menu = self.current
- if menu.selected_index then
- local item = menu.items[menu.selected_index]
- -- Is submenu
- if item.items then
- self.current = item
- if opts.preselect_submenu_item then
- item.selected_index = #item.items > 0 and 1 or nil
- end
- self:update_dimensions()
- self:tween(self.offset_x + menu.width / 2, 0, function(offset) self:set_offset_x(offset) end)
- self.opacity = 1 -- in case tween above canceled fade in animation
- else
- self.callback(item.value)
- if not item.keep_open and not opts.keep_open then self:close() end
- end
- end
-end
-
-function Menu:open_selected_item_soft() self:open_selected_item({keep_open = true}) end
-function Menu:open_selected_item_preselect() self:open_selected_item({preselect_submenu_item = true}) end
-function Menu:select_item_below_cursor() self.current.selected_index = self:get_item_index_below_cursor() end
-
-function Menu:on_display() self:update_dimensions() end
-function Menu:on_prop_fullormaxed() self:update_content_dimensions() end
-
-function Menu:on_global_mbtn_left_down()
- if self.proximity_raw == 0 then
- self.drag_data = {{y = cursor.y, time = mp.get_time()}}
- self.current.fling = nil
- else
- if cursor.x < self.ax then self:back()
- else self:close() end
- end
-end
-
-function Menu:fling_distance()
- local first, last = self.drag_data[1], self.drag_data[#self.drag_data]
- if mp.get_time() - last.time > 0.05 then return 0 end
- for i = #self.drag_data - 1, 1, -1 do
- local drag = self.drag_data[i]
- if last.time - drag.time > 0.03 then return ((drag.y - last.y) / ((last.time - drag.time) / 0.03)) * 10 end
- end
- return #self.drag_data < 2 and 0 or ((first.y - last.y) / ((first.time - last.time) / 0.03)) * 10
-end
-
-function Menu:on_global_mbtn_left_up()
- if self.proximity_raw == 0 and self.drag_data and not self.is_dragging then
- self:select_item_below_cursor()
- self:open_selected_item({preselect_submenu_item = false})
- end
- if self.is_dragging then
- local distance = self:fling_distance()
- if math.abs(distance) > 50 then
- self.current.fling = {
- y = self.current.scroll_y, distance = distance, time = self.drag_data[#self.drag_data].time,
- easing = ease_out_quart, duration = 0.5, update_cursor = true,
- }
- end
- end
- self.is_dragging = false
- self.drag_data = nil
-end
-
-
-function Menu:on_global_mouse_move()
- self.mouse_nav = true
- if self.drag_data then
- self.is_dragging = self.is_dragging or math.abs(cursor.y - self.drag_data[1].y) >= 10
- local distance = self.drag_data[#self.drag_data].y - cursor.y
- if distance ~= 0 then self:set_scroll_by(distance) end
- self.drag_data[#self.drag_data + 1] = {y = cursor.y, time = mp.get_time()}
- end
- if self.proximity_raw == 0 or self.is_dragging then self:select_item_below_cursor()
- else self.current.selected_index = nil end
- request_render()
-end
-
-function Menu:on_wheel_up() self:scroll_by(self.scroll_step * -3, nil, {update_cursor = true}) end
-function Menu:on_wheel_down() self:scroll_by(self.scroll_step * 3, nil, {update_cursor = true}) end
-
-function Menu:on_pgup()
- local menu = self.current
- local items_per_page = round((menu.height / self.scroll_step) * 0.4)
- local paged_index = (menu.selected_index and menu.selected_index or #menu.items) - items_per_page
- menu.selected_index = clamp(1, paged_index, #menu.items)
- if menu.selected_index > 0 then self:scroll_to_index(menu.selected_index) end
-end
-
-function Menu:on_pgdwn()
- local menu = self.current
- local items_per_page = round((menu.height / self.scroll_step) * 0.4)
- local paged_index = (menu.selected_index and menu.selected_index or 1) + items_per_page
- menu.selected_index = clamp(1, paged_index, #menu.items)
- if menu.selected_index > 0 then self:scroll_to_index(menu.selected_index) end
-end
-
-function Menu:on_home()
- self.current.selected_index = math.min(1, #self.current.items)
- if self.current.selected_index > 0 then self:scroll_to_index(self.current.selected_index) end
-end
-
-function Menu:on_end()
- self.current.selected_index = #self.current.items
- if self.current.selected_index > 0 then self:scroll_to_index(self.current.selected_index) end
-end
-
-function Menu:add_key_binding(key, name, fn, flags)
- self.key_bindings[#self.key_bindings + 1] = name
- mp.add_forced_key_binding(key, name, fn, flags)
-end
-
-function Menu:enable_key_bindings()
- -- The `mp.set_key_bindings()` method would be easier here, but that
- -- doesn't support 'repeatable' flag, so we are stuck with this monster.
- self:add_key_binding('up', 'menu-prev1', self:create_key_action('prev'), 'repeatable')
- self:add_key_binding('down', 'menu-next1', self:create_key_action('next'), 'repeatable')
- self:add_key_binding('left', 'menu-back1', self:create_key_action('back'))
- self:add_key_binding('right', 'menu-select1', self:create_key_action('open_selected_item_preselect'))
- self:add_key_binding('shift+right', 'menu-select-soft1', self:create_key_action('open_selected_item_soft'))
- self:add_key_binding('shift+mbtn_left', 'menu-select-soft', self:create_key_action('open_selected_item_soft'))
- self:add_key_binding('mbtn_back', 'menu-back-alt3', self:create_key_action('back'))
- self:add_key_binding('bs', 'menu-back-alt4', self:create_key_action('back'))
- self:add_key_binding('enter', 'menu-select-alt3', self:create_key_action('open_selected_item_preselect'))
- self:add_key_binding('kp_enter', 'menu-select-alt4', self:create_key_action('open_selected_item_preselect'))
- self:add_key_binding('shift+enter', 'menu-select-alt5', self:create_key_action('open_selected_item_soft'))
- self:add_key_binding('shift+kp_enter', 'menu-select-alt6', self:create_key_action('open_selected_item_soft'))
- self:add_key_binding('esc', 'menu-close', self:create_key_action('close'))
- self:add_key_binding('pgup', 'menu-page-up', self:create_key_action('on_pgup'), 'repeatable')
- self:add_key_binding('pgdwn', 'menu-page-down', self:create_key_action('on_pgdwn'), 'repeatable')
- self:add_key_binding('home', 'menu-home', self:create_key_action('on_home'))
- self:add_key_binding('end', 'menu-end', self:create_key_action('on_end'))
-end
-
-function Menu:disable_key_bindings()
- for _, name in ipairs(self.key_bindings) do mp.remove_key_binding(name) end
- self.key_bindings = {}
-end
-
-function Menu:create_key_action(name)
- return function(...)
- self.mouse_nav = false
- self:maybe(name, ...)
- end
-end
-
-function Menu:render()
- local update_cursor = false
- for _, menu in ipairs(self.all) do
- if menu.fling then
- update_cursor = update_cursor or menu.fling.update_cursor or false
- local time_delta = state.render_last_time - menu.fling.time
- local progress = menu.fling.easing(math.min(time_delta / menu.fling.duration, 1))
- self:set_scroll_to(round(menu.fling.y + menu.fling.distance * progress), menu)
- if progress < 1 then request_render() else menu.fling = nil end
- end
- end
- if update_cursor then self:select_item_below_cursor() end
-
- local ass = assdraw.ass_new()
- local opacity = options.menu_opacity * self.opacity
- local spacing = self.item_padding
- local icon_size = self.font_size
-
- function draw_menu(menu, x, y, opacity)
- local ax, ay, bx, by = x, y, x + menu.width, y + menu.height
- local draw_title = menu.is_root and menu.title
- local scroll_clip = '\\clip(0,' .. ay .. ',' .. display.width .. ',' .. by .. ')'
- local start_index = math.floor(menu.scroll_y / self.scroll_step) + 1
- local end_index = math.ceil((menu.scroll_y + menu.height) / self.scroll_step)
- local selected_index = menu.selected_index or -1
- -- remove menu_opacity to start off with full opacity, but still decay for parent menus
- local text_opacity = opacity / options.menu_opacity
-
- -- Background
- ass:rect(ax, ay - (draw_title and self.item_height or 0) - 2, bx, by + 2, {
- color = bg, opacity = opacity, radius = 4,
- })
-
- for index = start_index, end_index, 1 do
- local item = menu.items[index]
- local next_item = menu.items[index + 1]
- local is_highlighted = selected_index == index or item.active
- local next_is_active = next_item and next_item.active
- local next_is_highlighted = selected_index == index + 1 or next_is_active
-
- if not item then break end
-
- local item_ay = ay - menu.scroll_y + self.scroll_step * (index - 1)
- local item_by = item_ay + self.item_height
- local item_center_y = item_ay + (self.item_height / 2)
- local item_clip = (item_ay < ay or item_by > by) and scroll_clip or nil
- local content_ax, content_bx = ax + spacing, bx - spacing
- local font_color = item.active and fgt or bgt
- local shadow_color = item.active and fg or bg
-
- -- Separator
- local separator_ay = item.separator and item_by - 1 or item_by
- local separator_by = item_by + (item.separator and 2 or 1)
- if is_highlighted then separator_ay = item_by + 1 end
- if next_is_highlighted then separator_by = item_by end
- if separator_by - separator_ay > 0 and item_by < by then
- ass:rect(ax + spacing / 2, separator_ay, bx - spacing / 2, separator_by, {
- color = fg, opacity = opacity * (item.separator and 0.08 or 0.06),
- })
- end
-
- -- Highlight
- local highlight_opacity = 0 + (item.active and 0.8 or 0) + (selected_index == index and 0.15 or 0)
- if highlight_opacity > 0 then
- ass:rect(ax + 2, item_ay, bx - 2, item_by, {
- radius = 2, color = fg, opacity = highlight_opacity * text_opacity,
- clip = item_clip,
- })
- end
-
- -- Icon
- if item.icon then
- local x, y = content_bx - (icon_size / 2), item_center_y
- if item.icon == 'spinner' then
- ass:spinner(x, y, icon_size * 1.5, {color = font_color, opacity = text_opacity * 0.8})
- else
- ass:icon(x, y, icon_size * 1.5, item.icon, {
- color = font_color, opacity = text_opacity, clip = item_clip,
- shadow = 1, shadow_color = shadow_color,
- })
- end
- content_bx = content_bx - icon_size - spacing
- end
-
- local title_cut_x = content_bx
- if item.hint_width > 0 then
- -- controls title & hint clipping proportional to the ratio of their widths
- local title_content_ratio = item.title_width / (item.title_width + item.hint_width)
- title_cut_x = round(content_ax + (content_bx - content_ax - spacing) * title_content_ratio
- + (item.title_width > 0 and spacing / 2 or 0))
- end
-
- -- Hint
- if item.hint then
- item.ass_safe_hint = item.ass_safe_hint or ass_escape(item.hint)
- local clip = '\\clip(' .. title_cut_x .. ',' ..
- math.max(item_ay, ay) .. ',' .. bx .. ',' .. math.min(item_by, by) .. ')'
- ass:txt(content_bx, item_center_y, 6, item.ass_safe_hint, {
- size = self.font_size_hint, color = font_color, wrap = 2, opacity = 0.5 * opacity, clip = clip,
- shadow = 1, shadow_color = shadow_color,
- })
- end
-
- -- Title
- if item.title then
- item.ass_safe_title = item.ass_safe_title or ass_escape(item.title)
- local clip = '\\clip(' .. ax .. ',' .. math.max(item_ay, ay) .. ','
- .. title_cut_x .. ',' .. math.min(item_by, by) .. ')'
- ass:txt(content_ax, item_center_y, 4, item.ass_safe_title, {
- size = self.font_size, color = font_color, italic = item.italic, bold = item.bold, wrap = 2,
- opacity = text_opacity * (item.muted and 0.5 or 1), clip = clip,
- shadow = 1, shadow_color = shadow_color,
- })
- end
- end
-
- -- Menu title
- if draw_title then
- local title_ay = ay - self.item_height
- local title_height = self.item_height - 3
- menu.ass_safe_title = menu.ass_safe_title or ass_escape(menu.title)
-
- -- Background
- ass:rect(ax + 2, title_ay, bx - 2, title_ay + title_height, {
- color = fg, opacity = opacity * 0.8, radius = 2,
- })
- ass:texture(ax + 2, title_ay, bx - 2, title_ay + title_height, 'n', {
- size = 80, color = bg, opacity = opacity * 0.1,
- })
-
- -- Title
- ass:txt(ax + menu.width / 2, title_ay + (title_height / 2), 5, menu.ass_safe_title, {
- size = self.font_size, bold = true, color = bg, wrap = 2, opacity = opacity,
- clip = '\\clip(' .. ax .. ',' .. title_ay .. ',' .. bx .. ',' .. ay .. ')',
- })
- end
-
- -- Scrollbar
- if menu.scroll_height > 0 then
- local groove_height = menu.height - 2
- local thumb_height = math.max((menu.height / (menu.scroll_height + menu.height)) * groove_height, 40)
- local thumb_y = ay + 1 + ((menu.scroll_y / menu.scroll_height) * (groove_height - thumb_height))
- ass:rect(bx - 3, thumb_y, bx - 1, thumb_y + thumb_height, {color = fg, opacity = opacity * 0.8})
- end
- end
-
- -- Main menu
- draw_menu(self.current, self.ax, self.ay, opacity)
-
- -- Parent menus
- local parent_menu = self.current.parent_menu
- local parent_offset_x = self.ax
- local parent_opacity_factor = options.menu_parent_opacity
- local menu_gap = 2
-
- while parent_menu do
- parent_offset_x = parent_offset_x - parent_menu.width - menu_gap
- draw_menu(parent_menu, parent_offset_x, parent_menu.top, parent_opacity_factor * opacity)
- parent_opacity_factor = parent_opacity_factor * parent_opacity_factor
- parent_menu = parent_menu.parent_menu
- end
-
- -- Selected menu
- local selected_menu = self.current.items[self.current.selected_index]
-
- if selected_menu and selected_menu.items then
- draw_menu(selected_menu, self.bx + menu_gap, selected_menu.top, options.menu_parent_opacity * opacity)
- end
-
- return ass
-end
-
-return Menu