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-rw-r--r--.config/mpv/scripts/uosc_shared/elements/Button.lua90
1 files changed, 90 insertions, 0 deletions
diff --git a/.config/mpv/scripts/uosc_shared/elements/Button.lua b/.config/mpv/scripts/uosc_shared/elements/Button.lua
new file mode 100644
index 0000000..8d0f725
--- /dev/null
+++ b/.config/mpv/scripts/uosc_shared/elements/Button.lua
@@ -0,0 +1,90 @@
+local Element = require('uosc_shared/elements/Element')
+
+---@alias ButtonProps {icon: string; on_click: function; anchor_id?: string; active?: boolean; badge?: string|number; foreground?: string; background?: string; tooltip?: string}
+
+---@class Button : Element
+local Button = class(Element)
+
+---@param id string
+---@param props ButtonProps
+function Button:new(id, props) return Class.new(self, id, props) --[[@as Button]] end
+---@param id string
+---@param props ButtonProps
+function Button:init(id, props)
+ self.icon = props.icon
+ self.active = props.active
+ self.tooltip = props.tooltip
+ self.badge = props.badge
+ self.foreground = props.foreground or fg
+ self.background = props.background or bg
+ ---@type fun()
+ self.on_click = props.on_click
+ Element.init(self, id, props)
+end
+
+function Button:on_coordinates() self.font_size = round((self.by - self.ay) * 0.7) end
+function Button:on_mbtn_left_down()
+ -- Don't accept clicks while hidden.
+ if self:get_visibility() <= 0 then return end
+ -- We delay the callback to next tick, otherwise we are risking race
+ -- conditions as we are in the middle of event dispatching.
+ -- For example, handler might add a menu to the end of the element stack, and that
+ -- than picks up this click even we are in right now, and instantly closes itself.
+ mp.add_timeout(0.01, self.on_click)
+end
+
+function Button:render()
+ local visibility = self:get_visibility()
+ if visibility <= 0 then return end
+
+ local ass = assdraw.ass_new()
+ local is_hover = self.proximity_raw == 0
+ local is_hover_or_active = is_hover or self.active
+ local foreground = self.active and self.background or self.foreground
+ local background = self.active and self.foreground or self.background
+
+ -- Background
+ if is_hover_or_active then
+ ass:rect(self.ax, self.ay, self.bx, self.by, {
+ color = self.active and background or foreground, radius = 2,
+ opacity = visibility * (self.active and 1 or 0.3),
+ })
+ end
+
+ -- Tooltip on hover
+ if is_hover and self.tooltip then ass:tooltip(self, self.tooltip) end
+
+
+ -- Badge
+ local icon_clip
+ if self.badge then
+ local badge_font_size = self.font_size * 0.6
+ local badge_opts = {size = badge_font_size, color = background, opacity = visibility}
+ local badge_width = text_width(self.badge, badge_opts)
+ local width, height = math.ceil(badge_width + (badge_font_size / 7) * 2), math.ceil(badge_font_size * 0.93)
+ local bx, by = self.bx - 1, self.by - 1
+ ass:rect(bx - width, by - height, bx, by, {
+ color = foreground, radius = 2, opacity = visibility,
+ border = self.active and 0 or 1, border_color = background,
+ })
+ ass:txt(bx - width / 2, by - height / 2, 5, self.badge, badge_opts)
+
+ local clip_border = math.max(self.font_size / 20, 1)
+ local clip_path = assdraw.ass_new()
+ clip_path:round_rect_cw(
+ math.floor((bx - width) - clip_border), math.floor((by - height) - clip_border), bx, by, 3
+ )
+ icon_clip = '\\iclip(' .. clip_path.scale .. ', ' .. clip_path.text .. ')'
+ end
+
+ -- Icon
+ local x, y = round(self.ax + (self.bx - self.ax) / 2), round(self.ay + (self.by - self.ay) / 2)
+ ass:icon(x, y, self.font_size, self.icon, {
+ color = foreground, border = self.active and 0 or options.text_border, border_color = background,
+ opacity = visibility, clip = icon_clip,
+ })
+
+ return ass
+end
+
+return Button