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author | Joe <rrbo@proton.me> | 2023-01-31 14:03:59 +0100 |
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committer | Joe <rrbo@proton.me> | 2023-01-31 14:03:59 +0100 |
commit | efa2957045fe9ea4421ea4a0c546f62a8a27fb58 (patch) | |
tree | 816b267a9d431e28744db41429358516ab0c461b /.config/mpv/scripts/uosc_shared/elements/Volume.lua | |
parent | up (diff) | |
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update
Diffstat (limited to '.config/mpv/scripts/uosc_shared/elements/Volume.lua')
-rw-r--r-- | .config/mpv/scripts/uosc_shared/elements/Volume.lua | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/.config/mpv/scripts/uosc_shared/elements/Volume.lua b/.config/mpv/scripts/uosc_shared/elements/Volume.lua new file mode 100644 index 0000000..8533ebd --- /dev/null +++ b/.config/mpv/scripts/uosc_shared/elements/Volume.lua @@ -0,0 +1,240 @@ +local Element = require('uosc_shared/elements/Element') + +--[[ MuteButton ]] + +---@class MuteButton : Element +local MuteButton = class(Element) +---@param props? ElementProps +function MuteButton:new(props) return Class.new(self, 'volume_mute', props) --[[@as MuteButton]] end +function MuteButton:on_mbtn_left_down() mp.commandv('cycle', 'mute') end +function MuteButton:render() + local visibility = self:get_visibility() + if visibility <= 0 then return end + local ass = assdraw.ass_new() + local icon_name = state.mute and 'volume_off' or 'volume_up' + local width = self.bx - self.ax + ass:icon(self.ax + (width / 2), self.by, width * 0.7, icon_name, + {border = options.text_border, opacity = options.volume_opacity * visibility, align = 2} + ) + return ass +end + +--[[ VolumeSlider ]] + +---@class VolumeSlider : Element +local VolumeSlider = class(Element) +---@param props? ElementProps +function VolumeSlider:new(props) return Class.new(self, props) --[[@as VolumeSlider]] end +function VolumeSlider:init(props) + Element.init(self, 'volume_slider', props) + self.pressed = false + self.nudge_y = 0 -- vertical position where volume overflows 100 + self.nudge_size = 0 + self.draw_nudge = false + self.spacing = 0 + self.radius = 1 +end + +function VolumeSlider:set_volume(volume) + volume = round(volume / options.volume_step) * options.volume_step + if state.volume == volume then return end + mp.commandv('set', 'volume', clamp(0, volume, state.volume_max)) +end + +function VolumeSlider:set_from_cursor() + local volume_fraction = (self.by - cursor.y - options.volume_border) / (self.by - self.ay - options.volume_border) + self:set_volume(volume_fraction * state.volume_max) +end + +function VolumeSlider:on_coordinates() + if type(state.volume_max) ~= 'number' or state.volume_max <= 0 then return end + local width = self.bx - self.ax + self.nudge_y = self.by - round((self.by - self.ay) * (100 / state.volume_max)) + self.nudge_size = round(width * 0.18) + self.draw_nudge = self.ay < self.nudge_y + self.spacing = round(width * 0.2) + self.radius = math.max(2, (self.bx - self.ax) / 10) +end +function VolumeSlider:on_mbtn_left_down() + self.pressed = true + self:set_from_cursor() +end +function VolumeSlider:on_global_mbtn_left_up() self.pressed = false end +function VolumeSlider:on_global_mouse_leave() self.pressed = false end +function VolumeSlider:on_global_mouse_move() + if self.pressed then self:set_from_cursor() end +end +function VolumeSlider:on_wheel_up() self:set_volume(state.volume + options.volume_step) end +function VolumeSlider:on_wheel_down() self:set_volume(state.volume - options.volume_step) end + +function VolumeSlider:render() + local visibility = self:get_visibility() + local ax, ay, bx, by = self.ax, self.ay, self.bx, self.by + local width, height = bx - ax, by - ay + + if width <= 0 or height <= 0 or visibility <= 0 then return end + + local ass = assdraw.ass_new() + local nudge_y, nudge_size = self.draw_nudge and self.nudge_y or -infinity, self.nudge_size + local volume_y = self.ay + options.volume_border + + ((height - (options.volume_border * 2)) * (1 - math.min(state.volume / state.volume_max, 1))) + + -- Draws a rectangle with nudge at requested position + ---@param p number Padding from slider edges. + ---@param cy? number A y coordinate where to clip the path from the bottom. + function create_nudged_path(p, cy) + cy = cy or ay + p + local ax, bx, by = ax + p, bx - p, by - p + local r = math.max(1, self.radius - p) + local d, rh = r * 2, r / 2 + local nudge_size = ((quarter_pi_sin * (nudge_size - p)) + p) / quarter_pi_sin + local path = assdraw.ass_new() + path:move_to(bx - r, by) + path:line_to(ax + r, by) + if cy > by - d then + local subtracted_radius = (d - (cy - (by - d))) / 2 + local xbd = (r - subtracted_radius * 1.35) -- x bezier delta + path:bezier_curve(ax + xbd, by, ax + xbd, cy, ax + r, cy) + path:line_to(bx - r, cy) + path:bezier_curve(bx - xbd, cy, bx - xbd, by, bx - r, by) + else + path:bezier_curve(ax + rh, by, ax, by - rh, ax, by - r) + local nudge_bottom_y = nudge_y + nudge_size + + if cy + rh <= nudge_bottom_y then + path:line_to(ax, nudge_bottom_y) + if cy <= nudge_y then + path:line_to((ax + nudge_size), nudge_y) + local nudge_top_y = nudge_y - nudge_size + if cy <= nudge_top_y then + local r, rh = r, rh + if cy > nudge_top_y - r then + r = nudge_top_y - cy + rh = r / 2 + end + path:line_to(ax, nudge_top_y) + path:line_to(ax, cy + r) + path:bezier_curve(ax, cy + rh, ax + rh, cy, ax + r, cy) + path:line_to(bx - r, cy) + path:bezier_curve(bx - rh, cy, bx, cy + rh, bx, cy + r) + path:line_to(bx, nudge_top_y) + else + local triangle_side = cy - nudge_top_y + path:line_to((ax + triangle_side), cy) + path:line_to((bx - triangle_side), cy) + end + path:line_to((bx - nudge_size), nudge_y) + else + local triangle_side = nudge_bottom_y - cy + path:line_to((ax + triangle_side), cy) + path:line_to((bx - triangle_side), cy) + end + path:line_to(bx, nudge_bottom_y) + else + path:line_to(ax, cy + r) + path:bezier_curve(ax, cy + rh, ax + rh, cy, ax + r, cy) + path:line_to(bx - r, cy) + path:bezier_curve(bx - rh, cy, bx, cy + rh, bx, cy + r) + end + path:line_to(bx, by - r) + path:bezier_curve(bx, by - rh, bx - rh, by, bx - r, by) + end + return path + end + + -- BG & FG paths + local bg_path = create_nudged_path(0) + local fg_path = create_nudged_path(options.volume_border, volume_y) + + -- Background + ass:new_event() + ass:append('{\\rDefault\\an7\\blur0\\bord0\\1c&H' .. bg .. + '\\iclip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')}') + ass:opacity(options.volume_opacity, visibility) + ass:pos(0, 0) + ass:draw_start() + ass:append(bg_path.text) + ass:draw_stop() + + -- Foreground + ass:new_event() + ass:append('{\\rDefault\\an7\\blur0\\bord0\\1c&H' .. fg .. '}') + ass:opacity(options.volume_opacity, visibility) + ass:pos(0, 0) + ass:draw_start() + ass:append(fg_path.text) + ass:draw_stop() + + -- Current volume value + local volume_string = tostring(round(state.volume * 10) / 10) + local font_size = round(((width * 0.6) - (#volume_string * (width / 20))) * options.font_scale) + if volume_y < self.by - self.spacing then + ass:txt(self.ax + (width / 2), self.by - self.spacing, 2, volume_string, { + size = font_size, color = fgt, opacity = visibility, + clip = '\\clip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')', + }) + end + if volume_y > self.by - self.spacing - font_size then + ass:txt(self.ax + (width / 2), self.by - self.spacing, 2, volume_string, { + size = font_size, color = bgt, opacity = visibility, + clip = '\\iclip(' .. fg_path.scale .. ', ' .. fg_path.text .. ')', + }) + end + + -- Disabled stripes for no audio + if not state.has_audio then + local fg_100_path = create_nudged_path(options.volume_border) + local texture_opts = { + size = 200, color = 'ffffff', opacity = visibility * 0.1, anchor_x = ax, + clip = '\\clip(' .. fg_100_path.scale .. ',' .. fg_100_path.text .. ')', + } + ass:texture(ax, ay, bx, by, 'a', texture_opts) + texture_opts.color = '000000' + texture_opts.anchor_x = ax + texture_opts.size / 28 + ass:texture(ax, ay, bx, by, 'a', texture_opts) + end + + return ass +end + +--[[ Volume ]] + +---@class Volume : Element +local Volume = class(Element) + +function Volume:new() return Class.new(self) --[[@as Volume]] end +function Volume:init() + Element.init(self, 'volume') + self.mute = MuteButton:new({anchor_id = 'volume'}) + self.slider = VolumeSlider:new({anchor_id = 'volume'}) +end + +function Volume:get_visibility() + return self.slider.pressed and 1 or Elements.timeline:get_is_hovered() and -1 or Element.get_visibility(self) +end + +function Volume:update_dimensions() + local width = state.fullormaxed and options.volume_size_fullscreen or options.volume_size + local controls, timeline, top_bar = Elements.controls, Elements.timeline, Elements.top_bar + local min_y = top_bar.enabled and top_bar.by or 0 + local max_y = (controls and controls.enabled and controls.ay) or (timeline.enabled and timeline.ay) + or display.height - top_bar.size + local available_height = max_y - min_y + local max_height = available_height * 0.8 + local height = round(math.min(width * 8, max_height)) + self.enabled = height > width * 2 -- don't render if too small + local margin = (width / 2) + Elements.window_border.size + self.ax = round(options.volume == 'left' and margin or display.width - margin - width) + self.ay = min_y + round((available_height - height) / 2) + self.bx = round(self.ax + width) + self.by = round(self.ay + height) + self.mute.enabled, self.slider.enabled = self.enabled, self.enabled + self.mute:set_coordinates(self.ax, self.by - round(width * 0.8), self.bx, self.by) + self.slider:set_coordinates(self.ax, self.ay, self.bx, self.mute.ay) +end + +function Volume:on_display() self:update_dimensions() end +function Volume:on_prop_border() self:update_dimensions() end +function Volume:on_controls_reflow() self:update_dimensions() end + +return Volume |