#include "castRay.h" #define DARKMODE false void CastRay::drawLoop() { display.fillScreen(GxEPD_WHITE); if (displayPtr) { drawDoom(); } } void CastRay::drawWatchFace() { display.fillScreen(GxEPD_WHITE); display.setTextColor(GxEPD_BLACK); display.setFont(&Seven_Segment10pt7b); display.setCursor(5, 53+5); display.print("0x0x0x0x0"); displayPtr = &display; this->drawLoop(); }