/*********************************/ /* THRESHOLD ( // */ /* shotty ( )/ */ /* by salade )(/ */ /* ________________ ( /) */ /* ()__)____________))))) :^} */ /*********************************/ #ifndef WP_SHOTTY_H_ #define WP_SHOTTY_H_ #include "weapon.hpp" class wp_shotty : public AWeapon { public: wp_shotty(float const &rg, unsigned int const &dmg, unsigned int const & mag, const char *s, const char *r); ~wp_shotty(); int bang(std::vector * enemies, Vector2 playerDirection, Vector2 playerPosition, int * victims) ; }; #endif