/*********************************/ /* THRESHOLD ( // */ /* rifle ( )/ */ /* by salade )(/ */ /* ________________ ( /) */ /* ()__)____________))))) :^} */ /*********************************/ #ifndef WP_ASSAULTRIFLE_H_ #define WP_ASSAULTRIFLE_H_ #include "weapon.hpp" class wp_assaultrifle : public AWeapon { public: wp_assaultrifle(const char* s, const char* r); virtual ~wp_assaultrifle(); int bang(std::vector* enemies, Entity* player); Projectile const& getProjectile() const; }; #endif