/*********************************/ /* THRESHOLD ( // */ /* rifle ( )/ */ /* by salade )(/ */ /* ________________ ( /) */ /* ()__)____________))))) :^} */ /*********************************/ #ifndef WP_ASSAULTRIFLE_H_ #define WP_ASSAULTRIFLE_H_ #include "weapon.hpp" class wp_assaultrifle : public AWeapon { public: wp_assaultrifle(const char *s, const char *r); ~wp_assaultrifle(); int bang(std::vector * enemies, Entity * player); }; #endif