/*********************************/ /* THRESHOLD ( // */ /* windowh ( )/ */ /* by salade )(/ */ /* ________________ ( /) */ /* ()__)____________))))) :^} */ /*********************************/ #ifndef WINDOW_H_ #define WINDOW_H_ #include "raylib.h" int initWindow(void); #define SCREENWIDTH 1600 #define SCREENHEIGHT 900 typedef enum gameState { TITLE = 0, PICK, DEATH, GAMEPLAY, NEXT, ENDING } gameState; #endif // WINDOW_H_