/*********************************/ /* THRESHOLD ( // */ /* weaponh ( )/ */ /* by salade )(/ */ /* ________________ ( /) */ /* ()__)____________))))) :^} */ /*********************************/ #ifndef WEAPON_H_ #define WEAPON_H_ #include "raylib.h" class Weapon { Sound shot; Sound reload; unsigned int barrel; unsigned int max; float const ⦥ unsigned int const &damage; public: Weapon(float const &rg, unsigned int const &dmg, const char *s, const char *r); ~Weapon(); int bang(); void refill(); }; #endif // WEAPON_H_