#include "terrain.hpp" #include #include "raylib.h" Terrain::Terrain(int const & x, int const & y, int const & thick) : x(x), y(y), thick(thick) { std::cout << "\ncreate new terrain with parameters :\n" << this->x << " " << this->y << " " << this->thick << std::endl; } Terrain::~Terrain(void) { std::cout << "destroy terrain\n"; }