/*********************************/ /* THRESHOLD ( // */ /* gameplayh ( )/ */ /* by salade )(/ */ /* ________________ ( /) */ /* ()__)____________))))) :^} */ /*********************************/ #ifndef GAMEPLAY_H_ #define GAMEPLAY_H_ #include "window.hpp" #include "entity.hpp" #include class Game { int nEnemies; std::vector * enemies; Entity * player; public: Game(); ~Game(); void start() const ; void draw() const ; int tick() const ; int getKeys() const ; }; #endif // GAMEPLAY_H_