#ifndef GAMEPLAY_H_ #define GAMEPLAY_H_ #include "window.hpp" #include class Enemy { public: float posX; float posY; Vector2 direction; Enemy(); ~Enemy(); }; class Player { public: float posX; float posY; Vector2 direction; Player(); ~Player(); }; class Game { int nEnemies; std::vector * enemies; public: Game(); ~Game(); void start() const ; void draw() const ; void tick() const ; void getKeys() const ; }; #endif // GAMEPLAY_H_