#include "gameplay.hpp" Enemy::Enemy(void) { posX = GetRandomValue(0, SCREENWIDTH); posY = GetRandomValue(0, SCREENHEIGHT); direction = (Vector2){posX, posY}; } Enemy::~Enemy() {} Game::~Game() {} Game::Game(void) { nEnemies = GetRandomValue(0, 15); enemies = new Enemy[15]; } void Game::start() const { }