/*********************************/ /* THRESHOLD ( // */ /* entityh ( )/ */ /* by salade )(/ */ /* ________________ ( /) */ /* ()__)____________))))) :^} */ /*********************************/ #ifndef ENEMY_H_ #define ENEMY_H_ #include "window.hpp" #include "weapon.hpp" class Entity { public: int hp; int radius; int victims; int fury; bool threshold; float posX; float posY; double time; Vector2 direction; Weapon * wp; Entity(); ~Entity(); }; #endif // ENEMY_H_