aboutsummaryrefslogtreecommitdiffstats
path: root/src (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Parsing: the great rework (tm) finally works as intendedsalaaad22022-01-221-13/+23
|
* rework parsing and wave managementsalaaad22022-01-202-43/+29
|
* rework parsing and level mangment. commit oftensalaaad22022-01-205-42/+84
|
* buff shotty & audio is now working I guess ???? ?salaaad22022-01-174-10/+7
|
* what ?salaaad22022-01-172-6/+7
|
* enemy slingshot is functionalsalaaad22022-01-145-26/+28
|
* strange behavior... I WILL find out whats going on !salaaad22022-01-1411-59/+90
|
* boss has the correct texturessalaaad22022-01-142-12/+17
|
* add license, better next screen and begin savestatesalaaad22022-01-143-17/+22
|
* background can now be specified in map filesalaaad22022-01-143-5/+14
|
* shit background image featureing hit-- bowser. I meant bowser...salaaad22022-01-133-9/+13
|
* what the fuck is going onsalaaad22022-01-133-8/+17
|
* this is starting to get boring.ill seesalaaad22022-01-135-10/+91
|
* Merge branch 'master' into mastersalaaad22022-01-122-4/+18
|\
| * stages now work as intended, with multiple waves : \[v0.0.9\]salaaad22022-01-112-5/+19
| |
* | fix player leaving the mapPaure2022-01-111-5/+17
|/
* clang format blind letsgo !salaaad22022-01-1116-410/+356
|
* clang-format chromium testsalaaad22022-01-114-40/+21
|
* mouselook on shotgunsalaaad22022-01-114-14/+17
|
* mouselook just needed some sleep ! coolsalaaad22022-01-113-16/+62
|
* cool man. death is fucked yosalaaad22022-01-082-4/+29
|
* release v0.0.7 interface DONE skip v0.0.6 because I CANsalaaad22022-01-071-1/+1
|
* infiniload for some reasonsalaaad22022-01-071-5/+13
|
* amazing interface man. good JOBsalaaad22022-01-071-11/+26
|
* interface work in progresssalaaad22022-01-072-5/+34
|
* display next levelsalaaad22022-01-071-1/+1
|
* display next levelsalaaad22022-01-073-2/+5
|
* adjust boss hp and add back furysalaaad22022-01-076-11/+18
|
* references are weaird, mansalaaad22022-01-074-6/+19
|
* add new weapon, AR and add switching weaponssalaaad22022-01-079-14/+129
|
* FINALLYsalaaad22022-01-072-2/+2
|
* weapons ready to be implemented. release v0.0.5salaaad22022-01-074-12/+8
|
* almost theresalaaad22022-01-075-49/+64
|
* weapon as an abstract class. now make more weaponssalaaad22022-01-066-22/+56
|
* amazing textures. v0.0.4salaaad22022-01-068-46/+95
|
* more dynamic and faster enemy movementsalaaad22022-01-062-32/+32
|
* longer shotty range, add hit function which does not worksalaaad22022-01-054-16/+17
|
* reload workssalaaad22022-01-056-20/+28
|
* terrain is fukkkkdsalaaad22022-01-054-6/+39
|
* v0.0.3 onwards to better levelssalaaad22022-01-052-23/+23
|
* FINALLY add cowboysalaaad22022-01-054-1/+28
|
* release v0.0.2salaaad22022-01-052-21/+35
|
* spawn not random anymore. this got a whole bunch hardersalaaad22022-01-053-13/+55
|
* add fury, bang sound, colors and moresalaaad22022-01-046-19/+61
|
* shotty makes a soundsalaaad22022-01-045-10/+37
|
* two levels. moved shooting logic elsewheresalaaad22022-01-044-25/+90
|
* add readme and optimize shooting vectorssalaaad22022-01-041-5/+9
|
* cool fury !salaaad22022-01-043-9/+30
|
* dumb pellet implementationsalaaad22022-01-044-11/+31
|
* map read from filesalaaad22022-01-045-12/+25
|