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-rw-r--r--src/gameplay.cpp27
-rw-r--r--src/gameplay.hpp4
-rw-r--r--src/wp_assaultrifle.cpp29
-rw-r--r--src/wp_shotty.cpp1
4 files changed, 21 insertions, 40 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index 3a3d09b..9017de0 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -158,16 +158,6 @@ void Game::draw()
}
-int Game::getDiff(Vector2 pos, Vector2 tip, Vector2 target) const
-{
- if(((tip.x-pos.x)*(target.y-pos.y)-(tip.y-pos.y)*(target.x-pos.x))<0)
- return -1;
- if(((tip.x-pos.x)*(target.y-pos.y)-(tip.y-pos.y)*(target.x-pos.x))>0)
- return 1;
-
- return 0;
-}
-
// progress the game & check for player death
// NEW: go towards player NEXT: spawn at different furyTimes
int Game::tick() const
@@ -222,7 +212,7 @@ int Game::tick() const
if (en->hp != 0 && // check for player death (one shot one kill)
CheckCollisionCircles((Vector2){player->posX, player->posY}, 10,
(Vector2){en->posX, en->posY}, 40)) {
- std::cout << "cool" << std::endl;
+ return (1);
}
}
return (0);
@@ -263,14 +253,7 @@ int Game::getKeys() const
if (IsKeyDown(KEY_TWO)) {
player->currentWeapon = player->wp[1];
}
- if (IsKeyDown(KEY_LEFT)) {
- player->direction = Vector2Rotate(player->direction, -0.1f); // left
- }
- if (IsKeyDown(KEY_RIGHT)) {
- player->direction = Vector2Rotate(player->direction, 0.1f);
- }
- if (IsKeyPressed(KEY_SPACE)) {
- std::cout << "key space";
+ if (IsKeyPressed(KEY_SPACE) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
if (shoot()) {
return (0);
}
@@ -280,14 +263,12 @@ int Game::getKeys() const
}
if (player->threshold)
{
- if (GetTime() >= (player->furyTime + 5))
- {
+ if (GetTime() >= (player->furyTime + 5)) {
player->fury = 0;
player->threshold = false;
}
if (oldX != player->posX ||
- oldY != player->posY)
- {
+ oldY != player->posY) {
if (this->tick()) {
return (1);
}
diff --git a/src/gameplay.hpp b/src/gameplay.hpp
index 17a17f4..b379332 100644
--- a/src/gameplay.hpp
+++ b/src/gameplay.hpp
@@ -41,7 +41,7 @@ class Game {
int nWaves; // number of waves in level
int nPerWave; // number of enemies per wave.
- // NOTE : maps are assumed to be correct. tyhus, no
+ // NOTE : maps are assumed to be correct. therefore, no
// checks are made to verify their integrity.
// having wrong maps can (and probably will) result in a crash
@@ -75,8 +75,6 @@ class Game {
int shoot() const;
int hit(Entity en, Vector2 add1, Vector2 add2) const ;
- int getDiff(Vector2 pos, Vector2 tip, Vector2 target) const ;
-
std::string const &getNext() const; // returns next level's string
std::string const &getCurrent() const; // returns next level's string
};
diff --git a/src/wp_assaultrifle.cpp b/src/wp_assaultrifle.cpp
index 1ed9e19..2d4ab0f 100644
--- a/src/wp_assaultrifle.cpp
+++ b/src/wp_assaultrifle.cpp
@@ -7,7 +7,7 @@
#include "entity.hpp"
wp_assaultrifle::wp_assaultrifle(const char *s, const char *r)
- : AWeapon(100, 10, 30, 0.0, s, r)
+ : AWeapon(300.0f, 10, 30, 0.0, s, r)
{}
@@ -18,22 +18,25 @@ int wp_assaultrifle::bang(std::vector<Entity> * enemies, Entity * player)
{
return (1);
} else {
+ Vector2 playerDirection = Vector2Normalize(player->direction);
+ playerDirection.x *= range;
+ playerDirection.y *= range;
+ Vector2 playerPosition = (Vector2){player->posX, player->posY};
+ Vector2 rot1 = Vector2Rotate(playerDirection, -0.2f);
+ Vector2 rot2 = Vector2Rotate(playerDirection, 0.2f);
+
+ Vector2 add1 = Vector2Add(playerPosition, rot1);
+ Vector2 add2 = Vector2Add(playerPosition, rot2);
+
+ Vector2 r;
barrel--;
PlaySound(shot);
+ t = GetTime();
// here
//
- Vector2 playerDirection = player->direction;
- Vector2 playerPosition = (Vector2){player->posX, player->posY};
- auto rot1 = Vector2Rotate(playerDirection, -0.2f);
- auto rot2 = Vector2Rotate(playerDirection, 0.2f);
-
- auto add1 = Vector2Add(playerPosition, rot1);
- auto add2 = Vector2Add(playerPosition, rot2);
-
- auto r = playerDirection;
- r.x *= 4;
- r.y *= 4;
-
+ r = playerDirection;
+ r.x *= 2;
+ r.y *= 2;
for (auto en = enemies->begin(); en != enemies->end(); en++)
{
if (CheckCollisionPointLine((Vector2){en->posX, en->posY}, playerPosition, add1, (en->radius * 2)) ||
diff --git a/src/wp_shotty.cpp b/src/wp_shotty.cpp
index 1b5573a..e60e0aa 100644
--- a/src/wp_shotty.cpp
+++ b/src/wp_shotty.cpp
@@ -35,7 +35,6 @@ int wp_shotty::bang(std::vector<Entity> * enemies, Entity * player)
t = GetTime();
// here
//
- std::cout << "range : " << range << std::endl;
r = playerDirection;
r.x *= 2;
r.y *= 2;