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authorsalaaad2 <arthurdurant263@gmail.com>2022-01-06 23:44:19 +0100
committersalaaad2 <arthurdurant263@gmail.com>2022-01-06 23:44:19 +0100
commita67d57e85601c6ebf69c1c6828125470035af393 (patch)
tree0d7b5d60b339e516d11fad7c38f98680724b8fc3 /src/wp_shotty.cpp
parentamazing textures. v0.0.4 (diff)
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weapon as an abstract class. now make more weapons
Diffstat (limited to '')
-rw-r--r--src/wp_shotty.cpp22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/wp_shotty.cpp b/src/wp_shotty.cpp
new file mode 100644
index 0000000..13ab834
--- /dev/null
+++ b/src/wp_shotty.cpp
@@ -0,0 +1,22 @@
+#include "wp_shotty.hpp"
+
+#include <iostream>
+
+wp_shotty::wp_shotty(float const &rg, unsigned int const &dmg, unsigned int const & mag, const char *s, const char *r)
+ : AWeapon(rg, dmg, mag, s, r)
+{}
+
+
+
+int wp_shotty::bang()
+{
+ if (barrel == 0)
+ {
+ return (1);
+ } else {
+ barrel--;
+ std::cout << "BANG : " << barrel << "shots left" << std::endl;
+ PlaySound(shot);
+ return (0);
+ }
+}