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authorsalaaad2 <arthurdurant263@gmail.com>2022-01-06 21:11:01 +0100
committersalaaad2 <arthurdurant263@gmail.com>2022-01-06 21:11:01 +0100
commita3e3264a73cd82de83799b77bfd64c60d6debbd0 (patch)
tree71131aadf38e1a0486576fa800056355001b0c04 /src/main.cpp
parentmore dynamic and faster enemy movement (diff)
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amazing textures. v0.0.4
Diffstat (limited to '')
-rw-r--r--src/main.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/main.cpp b/src/main.cpp
index d014fdb..a24657d 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -13,12 +13,13 @@
gameState gs = TITLE;
-Game* game = new Game("../meta/maps/stage_1_start.bfm");
int main(void) {
initWindow();
// Main game loop
+ InitWindow(SCREENWIDTH, SCREENHEIGHT, "WIP -- coolspace");
+ Game* game = new Game("../meta/maps/stage_1_boss.bfm");
while (!WindowShouldClose()) /* Detect window close button or ESC key */
{
switch (gs) {
@@ -56,12 +57,10 @@ int main(void) {
if (IsKeyPressed(KEY_ENTER))
{
gs = TITLE;
- auto next = game->getNext();
+ auto current = game->getCurrent();
delete game;
CloseAudioDevice();
- if (next != "0") {
- game = new Game("../meta/maps/stage_1_start.bfm");
- }
+ game = new Game(current);
}
break ;
}