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author | salaaad2 <arthurdurant263@gmail.com> | 2022-01-06 23:44:19 +0100 |
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committer | salaaad2 <arthurdurant263@gmail.com> | 2022-01-06 23:44:19 +0100 |
commit | a67d57e85601c6ebf69c1c6828125470035af393 (patch) | |
tree | 0d7b5d60b339e516d11fad7c38f98680724b8fc3 /src/gameplay.cpp | |
parent | amazing textures. v0.0.4 (diff) | |
download | threshold-a67d57e85601c6ebf69c1c6828125470035af393.tar.gz threshold-a67d57e85601c6ebf69c1c6828125470035af393.tar.bz2 threshold-a67d57e85601c6ebf69c1c6828125470035af393.tar.xz threshold-a67d57e85601c6ebf69c1c6828125470035af393.tar.zst threshold-a67d57e85601c6ebf69c1c6828125470035af393.zip |
weapon as an abstract class. now make more weapons
Diffstat (limited to '')
-rw-r--r-- | src/gameplay.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp index dbfd4af..effd26d 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -13,6 +13,7 @@ #include <raylib.h> #include "weapon.hpp" +#include "wp_shotty.hpp" Game::Game(std::string const & path) : current(path) { @@ -73,7 +74,7 @@ Game::Game(std::string const & path) : current(path) player->radius = 10; player->victims = 0; player->fury = 0; - player->wp = new Weapon(10, 10, 10, + player->wp = new wp_shotty(10, 10, 10, SHOTTY_BANG, SHOTTY_RELOAD); player->idleTex = LoadTexture(MUCHACHO_TEX); |