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authorsalaaad2 <arthurdurant263@gmail.com>2022-01-07 00:33:33 +0100
committersalaaad2 <arthurdurant263@gmail.com>2022-01-07 00:33:44 +0100
commit43852f3019c02645e625946fe8c237070eef6a2f (patch)
treee78b3423e6cda8e8d9dd3a5ef23e15184571978e /src/gameplay.cpp
parentalmost there (diff)
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weapons ready to be implemented. release v0.0.5
Diffstat (limited to '')
-rw-r--r--src/gameplay.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gameplay.cpp b/src/gameplay.cpp
index d60c5ca..5b8e1bb 100644
--- a/src/gameplay.cpp
+++ b/src/gameplay.cpp
@@ -10,6 +10,7 @@
#include "raymath.h"
#include <fstream>
+#include <iostream>
#include <raylib.h>
#include "weapon.hpp"
@@ -213,6 +214,7 @@ int Game::getKeys() const
player->direction = Vector2Rotate(player->direction, 0.1f);
}
if (IsKeyPressed(KEY_SPACE)) {
+ std::cout << "key space";
if (shoot()) {
return (0);
}
@@ -235,6 +237,7 @@ int Game::getKeys() const
}
}
} else {
+ std::cout << "tick now" << std::endl;
if (this->tick()) {
return (1);
}
@@ -257,7 +260,7 @@ Game::shoot() const
if (player->wp->empty == true) {
return (0);
}
- player->wp->bang(enemies, player->direction, (Vector2){player->posX, player->posY});
+ player->wp->bang(enemies, player->direction, (Vector2){player->posX, player->posY}, &player->victims);
if (player->wp->empty == true) {
player->reloadTime = GetTime();
}