#****************************************************************************** # # raylib makefile # # Platforms supported: # PLATFORM_DESKTOP: Windows (Win32, Win64) # PLATFORM_DESKTOP: Linux (i386, x64) # PLATFORM_DESKTOP: OSX/macOS (arm64, x86_64) # PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly # PLATFORM_ANDROID: Android (arm, i686, arm64, x86_64) # PLATFORM_RPI: Raspberry Pi (Raspbian) # PLATFORM_DRM: Linux native mode, including Raspberry Pi 4 with V3D fkms driver # PLATFORM_WEB: HTML5 (Chrome, Firefox) # # Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline. # Many thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline. # # Copyright (c) 2013-2022 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. # # Permission is granted to anyone to use this software for any purpose, including commercial # applications, and to alter it and redistribute it freely, subject to the following restrictions: # # 1. The origin of this software must not be misrepresented; you must not claim that you # wrote the original software. If you use this software in a product, an acknowledgment # in the product documentation would be appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be misrepresented # as being the original software. # # 3. This notice may not be removed or altered from any source distribution. # #************************************************************************************************** # NOTE: Highly recommended to read the raylib Wiki to know how to compile raylib for different platforms # https://github.com/raysan5/raylib/wiki .PHONY: all clean install uninstall # Define required environment variables #------------------------------------------------------------------------------------------------ # Define target platform: PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB PLATFORM ?= PLATFORM_DESKTOP # Define required raylib variables RAYLIB_VERSION = 4.0.0 RAYLIB_API_VERSION = 400 # Define raylib source code path RAYLIB_SRC_PATH ?= ../src # Define output directory for compiled library, defaults to src directory # NOTE: If externally provided, make sure directory exists RAYLIB_RELEASE_PATH ?= $(RAYLIB_SRC_PATH) # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC # Build mode for library: DEBUG or RELEASE RAYLIB_BUILD_MODE ?= RELEASE # Build output name for the library RAYLIB_LIB_NAME ?= raylib # Define resource file for DLL properties RAYLIB_RES_FILE ?= ./raylib.dll.rc.data # Define external config flags # NOTE: It will override config.h flags with the provided ones, # if NONE, default config.h flags are used RAYLIB_CONFIG_FLAGS ?= NONE # To define additional cflags: Use make CUSTOM_CFLAGS="" # Include raylib modules on compilation # NOTE: Some programs like tools could not require those modules RAYLIB_MODULE_AUDIO ?= TRUE RAYLIB_MODULE_MODELS ?= TRUE RAYLIB_MODULE_RAYGUI ?= FALSE RAYLIB_MODULE_PHYSAC ?= FALSE RAYLIB_MODULE_RAYGUI_PATH ?= $(RAYLIB_SRC_PATH)/extras RAYLIB_MODULE_PHYSAC_PATH ?= $(RAYLIB_SRC_PATH)/extras # Use external GLFW library instead of rglfw module USE_EXTERNAL_GLFW ?= FALSE # Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system) # NOTE: This variable is only used for PLATFORM_OS: LINUX USE_WAYLAND_DISPLAY ?= FALSE # Use cross-compiler for PLATFORM_RPI ifeq ($(PLATFORM),PLATFORM_RPI) USE_RPI_CROSS_COMPILER ?= FALSE ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot endif endif # Determine if the file has root access (only required to install raylib) # "whoami" prints the name of the user that calls him (so, if it is the root user, "whoami" prints "root") ROOT = $(shell whoami) # By default we suppose we are working on Windows HOST_PLATFORM_OS ?= WINDOWS PLATFORM_OS ?= WINDOWS # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS = WINDOWS ifndef PLATFORM_SHELL PLATFORM_SHELL = cmd endif else UNAMEOS = $(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS = LINUX endif ifeq ($(UNAMEOS),FreeBSD) PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),OpenBSD) PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),NetBSD) PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),DragonFly) PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),Darwin) PLATFORM_OS = OSX endif ifndef PLATFORM_SHELL PLATFORM_SHELL = sh endif endif endif ifeq ($(PLATFORM),PLATFORM_RPI) UNAMEOS = $(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS = LINUX endif ifndef PLATFORM_SHELL PLATFORM_SHELL = sh endif endif ifeq ($(PLATFORM),PLATFORM_DRM) UNAMEOS = $(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS = LINUX endif ifndef PLATFORM_SHELL PLATFORM_SHELL = sh endif endif ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(OS),Windows_NT) PLATFORM_OS = WINDOWS ifndef PLATFORM_SHELL PLATFORM_SHELL = cmd endif else UNAMEOS = $(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS = LINUX endif ifndef PLATFORM_SHELL PLATFORM_SHELL = sh endif endif endif ifeq ($(PLATFORM),PLATFORM_WEB) # Emscripten required variables EMSDK_PATH ?= C:/emsdk EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten CLANG_PATH = $(EMSDK_PATH)/upstream/bin PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH) endif ifeq ($(PLATFORM),PLATFORM_ANDROID) # Android architecture # Starting at 2019 using arm64 is mandatory for published apps, # Starting on August 2020, minimum required target API is Android 10 (API level 29) ANDROID_ARCH ?= arm64 ANDROID_API_VERSION ?= 29 # Android required path variables # NOTE: Starting with Android NDK r21, no more toolchain generation is required, NDK is the toolchain on itself ifeq ($(OS),Windows_NT) ANDROID_NDK ?= C:/android-ndk ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64 else ANDROID_NDK ?= /usr/lib/android/ndk ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64 endif # NOTE: Sysroot can also be reference from $(ANDROID_NDK)/sysroot ANDROID_SYSROOT ?= $(ANDROID_TOOLCHAIN)/sysroot ifeq ($(ANDROID_ARCH),arm) ANDROID_COMPILER_ARCH = armv7a endif ifeq ($(ANDROID_ARCH),arm64) ANDROID_COMPILER_ARCH = aarch64 endif ifeq ($(ANDROID_ARCH),x86) ANDROID_COMPILER_ARCH = i686 endif ifeq ($(ANDROID_ARCH),x86_64) ANDROID_COMPILER_ARCH = x86_64 endif endif # Define raylib graphics api depending on selected platform ifeq ($(PLATFORM),PLATFORM_DESKTOP) # By default use OpenGL 3.3 on desktop platforms GRAPHICS ?= GRAPHICS_API_OPENGL_33 #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1 #GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1 endif ifeq ($(PLATFORM),PLATFORM_RPI) # On RPI OpenGL ES 2.0 must be used GRAPHICS = GRAPHICS_API_OPENGL_ES2 endif ifeq ($(PLATFORM),PLATFORM_DRM) # On DRM OpenGL ES 2.0 must be used GRAPHICS = GRAPHICS_API_OPENGL_ES2 endif ifeq ($(PLATFORM),PLATFORM_WEB) # On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0 GRAPHICS = GRAPHICS_API_OPENGL_ES2 endif ifeq ($(PLATFORM),PLATFORM_ANDROID) # By default use OpenGL ES 2.0 on Android GRAPHICS = GRAPHICS_API_OPENGL_ES2 endif # Define default C compiler and archiver to pack library: CC, AR #------------------------------------------------------------------------------------------------ CC = gcc AR = ar ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),OSX) # OSX default compiler CC = clang GLFW_OSX = -x objective-c endif ifeq ($(PLATFORM_OS),BSD) # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler CC = clang endif endif ifeq ($(PLATFORM),PLATFORM_RPI) ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) # Define RPI cross-compiler #CC = armv6j-hardfloat-linux-gnueabi-gcc CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc AR = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-ar endif endif ifeq ($(PLATFORM),PLATFORM_WEB) # HTML5 emscripten compiler CC = emcc AR = emar endif ifeq ($(PLATFORM),PLATFORM_ANDROID) # Android toolchain (must be provided for desired architecture and compiler) ifeq ($(ANDROID_ARCH),arm) CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-androideabi$(ANDROID_API_VERSION)-clang endif ifeq ($(ANDROID_ARCH),arm64) CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang endif ifeq ($(ANDROID_ARCH),x86) CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang endif ifeq ($(ANDROID_ARCH),x86_64) CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang endif # It seems from Android NDK r22 onwards we need to use llvm-ar AR = $(ANDROID_TOOLCHAIN)/bin/llvm-ar endif # Define compiler flags: CFLAGS #------------------------------------------------------------------------------------------------ # -O1 defines optimization level # -g include debug information on compilation # -s strip unnecessary data from build --> linker # -Wall turns on most, but not all, compiler warnings # -std=c99 defines C language mode (standard C from 1999 revision) # -std=gnu99 defines C language mode (GNU C from 1999 revision) # -Wno-missing-braces ignore invalid warning (GCC bug 53119) # -Wno-unused-value ignore unused return values of some functions (i.e. fread()) # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec # -Werror=pointer-arith catch unportable code that does direct arithmetic on void pointers # -fno-strict-aliasing jar_xm.h does shady stuff (breaks strict aliasing) CFLAGS = -Wall -D_DEFAULT_SOURCE -D$(PLATFORM) -D$(GRAPHICS) -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing $(CUSTOM_CFLAGS) ifneq ($(RAYLIB_CONFIG_FLAGS), NONE) CFLAGS += -DEXTERNAL_CONFIG_FLAGS $(RAYLIB_CONFIG_FLAGS) endif ifeq ($(PLATFORM), PLATFORM_WEB) CFLAGS += -std=gnu99 else CFLAGS += -std=c99 endif ifeq ($(PLATFORM_OS), LINUX) CFLAGS += -fPIC endif ifeq ($(RAYLIB_BUILD_MODE),DEBUG) CFLAGS += -g -D_DEBUG endif ifeq ($(RAYLIB_BUILD_MODE),RELEASE) ifeq ($(PLATFORM),PLATFORM_WEB) CFLAGS += -Os endif ifeq ($(PLATFORM),PLATFORM_DESKTOP) CFLAGS += -O1 endif ifeq ($(PLATFORM),PLATFORM_ANDROID) CFLAGS += -O2 endif endif # Additional flags for compiler (if desired) # -Wextra enables some extra warning flags that are not enabled by -Wall # -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration # -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types # -Werror=implicit-function-declaration catch function calls without prior declaration ifeq ($(PLATFORM),PLATFORM_DESKTOP) CFLAGS += -Werror=implicit-function-declaration endif ifeq ($(PLATFORM),PLATFORM_WEB) # -Os # size optimization # -O2 # optimization level 2, if used, also set --memory-init-file 0 # -s USE_GLFW=3 # Use glfw3 library (context/input management) -> Only for linker! # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) # -s USE_PTHREADS=1 # multithreading support # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) # --profiling # include information for code profiling # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) # --preload-file resources # specify a resources folder for data compilation ifeq ($(RAYLIB_BUILD_MODE),DEBUG) CFLAGS += -s ASSERTIONS=1 --profiling endif endif ifeq ($(PLATFORM),PLATFORM_ANDROID) # Compiler flags for arquitecture ifeq ($(ANDROID_ARCH),arm) CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 endif ifeq ($(ANDROID_ARCH),arm64) CFLAGS += -target aarch64 -mfix-cortex-a53-835769 endif ifeq ($(ANDROID_ARCH),x86) CFLAGS += -march=i686 endif ifeq ($(ANDROID_ARCH),x86_64) CFLAGS += -march=x86-64 endif # Compilation functions attributes options CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIE -fPIC # Compiler options for the linker # -Werror=format-security CFLAGS += -Wa,--noexecstack -Wformat -no-canonical-prefixes # Preprocessor macro definitions CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) -DMAL_NO_OSS endif # Define required compilation flags for raylib SHARED lib ifeq ($(RAYLIB_LIBTYPE),SHARED) # make sure code is compiled as position independent # BE CAREFUL: It seems that for gcc -fpic is not the same as -fPIC # MinGW32 just doesn't need -fPIC, it shows warnings CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED endif ifeq ($(PLATFORM),PLATFORM_DRM) # without EGL_NO_X11 eglplatform.h tears Xlib.h in which tears X.h in # which contains a conflicting type Font CFLAGS += -DEGL_NO_X11 endif # Use Wayland display on Linux desktop ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS), LINUX) ifeq ($(USE_WAYLAND_DISPLAY),TRUE) CFLAGS += -D_GLFW_WAYLAND endif endif endif # Define include paths for required headers: INCLUDE_PATHS # NOTE: Several external required libraries (stb and others) #------------------------------------------------------------------------------------------------ INCLUDE_PATHS = -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw # Define additional directories containing required header files ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),BSD) INCLUDE_PATHS += -I/usr/local/include endif endif ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vmcs_host/linux INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads endif ifeq ($(PLATFORM),PLATFORM_DRM) INCLUDE_PATHS += -I/usr/include/libdrm endif ifeq ($(PLATFORM),PLATFORM_ANDROID) NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue # Include android_native_app_glue.h INCLUDE_PATHS += -I$(NATIVE_APP_GLUE) # Android required libraries INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include ifeq ($(ANDROID_ARCH),arm) INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/arm-linux-androideabi endif ifeq ($(ANDROID_ARCH),arm64) INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/aarch64-linux-android endif ifeq ($(ANDROID_ARCH),x86) INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/i686-linux-android endif ifeq ($(ANDROID_ARCH),x86_64) INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/x86_64-linux-android endif endif # Define library paths containing required libs: LDFLAGS # NOTE: This is only required for dynamic library generation #------------------------------------------------------------------------------------------------ LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) LDFLAGS += -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME)dll.a endif ifeq ($(PLATFORM_OS),OSX) LDFLAGS += -compatibility_version $(RAYLIB_API_VERSION) -current_version $(RAYLIB_VERSION) endif ifeq ($(PLATFORM_OS),LINUX) LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) endif ifeq ($(PLATFORM_OS),BSD) LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so -Lsrc -L/usr/local/lib endif endif ifeq ($(PLATFORM),PLATFORM_RPI) LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib endif ifeq ($(PLATFORM),PLATFORM_DRM) LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) endif ifeq ($(PLATFORM),PLATFORM_ANDROID) LDFLAGS += -Wl,-soname,libraylib.$(API_VERSION).so -Wl,--exclude-libs,libatomic.a LDFLAGS += -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings # Force linking of library module to define symbol LDFLAGS += -u ANativeActivity_onCreate # Library paths containing required libs LDFLAGS += -Lsrc # Avoid unresolved symbol pointing to external main() LDFLAGS += -Wl,-undefined,dynamic_lookup endif # Define libraries required on linking: LDLIBS # NOTE: This is only required for dynamic library generation #------------------------------------------------------------------------------------------------ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) LDLIBS = -static-libgcc -lopengl32 -lgdi32 -lwinmm endif ifeq ($(PLATFORM_OS),LINUX) LDLIBS = -lGL -lc -lm -lpthread -ldl -lrt ifeq ($(USE_WAYLAND_DISPLAY),FALSE) LDLIBS += -lX11 endif endif ifeq ($(PLATFORM_OS),OSX) LDLIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo endif ifeq ($(PLATFORM_OS),BSD) LDLIBS = -lGL -lpthread endif ifeq ($(USE_EXTERNAL_GLFW),TRUE) # Check the version name. If GLFW3 was built manually, it may have produced # a static library known as libglfw3.a. In that case, the name should be -lglfw3 LDLIBS = -lglfw endif endif ifeq ($(PLATFORM),PLATFORM_RPI) LDLIBS = -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl endif ifeq ($(PLATFORM),PLATFORM_DRM) LDLIBS = -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl endif ifeq ($(PLATFORM),PLATFORM_ANDROID) LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm endif # Define source code object files required #------------------------------------------------------------------------------------------------ OBJS = rcore.o \ rshapes.o \ rtextures.o \ rtext.o \ utils.o ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(USE_EXTERNAL_GLFW),FALSE) OBJS += rglfw.o endif endif ifeq ($(RAYLIB_MODULE_MODELS),TRUE) OBJS += rmodels.o endif ifeq ($(RAYLIB_MODULE_AUDIO),TRUE) OBJS += raudio.o endif ifeq ($(RAYLIB_MODULE_RAYGUI),TRUE) OBJS += raygui.o endif ifeq ($(RAYLIB_MODULE_PHYSAC),TRUE) OBJS += physac.o endif ifeq ($(PLATFORM),PLATFORM_ANDROID) OBJS += android_native_app_glue.o endif # Define processes to execute #------------------------------------------------------------------------------------------------ # Default target entry all: raylib # Compile raylib library # NOTE: Release directory is created if not exist raylib: $(OBJS) ifeq ($(PLATFORM),PLATFORM_WEB) # Compile raylib libray for web #$(CC) $(OBJS) -r -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc $(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS) @echo "raylib library generated (lib$(RAYLIB_LIB_NAME).a)!" else ifeq ($(RAYLIB_LIBTYPE),SHARED) ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) # NOTE: Linking with provided resource file $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/$(RAYLIB_LIB_NAME).dll $(OBJS) $(RAYLIB_RES_FILE) $(LDFLAGS) $(LDLIBS) @echo "raylib dynamic library ($(RAYLIB_LIB_NAME).dll) and import library (lib$(RAYLIB_LIB_NAME)dll.a) generated!" endif ifeq ($(PLATFORM_OS),LINUX) # Compile raylib shared library version $(RAYLIB_VERSION). # WARNING: you should type "make clean" before doing this target $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) $(LDLIBS) @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!" cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so endif ifeq ($(PLATFORM_OS),OSX) $(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib $(OBJS) $(LDFLAGS) $(LDLIBS) install_name_tool -id "@rpath/lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).dylib" $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib)!" cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).dylib cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib lib$(RAYLIB_LIB_NAME).dylib endif ifeq ($(PLATFORM_OS),BSD) # WARNING: you should type "gmake clean" before doing this target $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS) @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!" cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so endif endif ifeq ($(PLATFORM),PLATFORM_RPI) # Compile raylib shared library version $(RAYLIB_VERSION). # WARNING: you should type "make clean" before doing this target $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) $(LDLIBS) @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!" cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so endif ifeq ($(PLATFORM),PLATFORM_DRM) # Compile raylib shared library version $(RAYLIB_VERSION). # WARNING: you should type "make clean" before doing this target $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) $(LDLIBS) @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!" cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so endif ifeq ($(PLATFORM),PLATFORM_ANDROID) $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS) @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!" # WARNING: symbolic links creation on Windows should be done using mklink command, no ln available ifeq ($(HOST_PLATFORM_OS),LINUX) cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so endif endif else # Compile raylib static library version $(RAYLIB_VERSION) # WARNING: You should type "make clean" before doing this target. $(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS) @echo "raylib static library generated (lib$(RAYLIB_LIB_NAME).a) in $(RAYLIB_RELEASE_PATH)!" endif endif # Compile all modules with their prerequisites # Compile core module rcore.o : rcore.c raylib.h rlgl.h utils.h raymath.h rcamera.h rgestures.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) # Compile rglfw module rglfw.o : rglfw.c $(CC) $(GLFW_OSX) -c $< $(CFLAGS) $(INCLUDE_PATHS) # Compile shapes module rshapes.o : rshapes.c raylib.h rlgl.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) # Compile textures module rtextures.o : rtextures.c raylib.h rlgl.h utils.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) # Compile text module rtext.o : rtext.c raylib.h utils.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) # Compile utils module utils.o : utils.c utils.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) # Compile models module rmodels.o : rmodels.c raylib.h rlgl.h raymath.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) # Compile audio module raudio.o : raudio.c raylib.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) # Compile raygui module # NOTE: raygui header should be distributed with raylib.h raygui.o : raygui.c $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) raygui.c: ifeq ($(PLATFORM_SHELL), cmd) @echo #define RAYGUI_IMPLEMENTATION > raygui.c @echo #include "$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h" >> raygui.c else @echo "#define RAYGUI_IMPLEMENTATION" > raygui.c @echo "#include \"$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h\"" >> raygui.c endif # Compile physac module # NOTE: physac header should be distributed with raylib.h physac.o : physac.c $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) physac.c: ifeq ($(PLATFORM_SHELL), cmd) @echo #define PHYSAC_IMPLEMENTATION > physac.c @echo #include "$(RAYLIB_MODULE_PHYSAC_PATH)/physac.h" >> physac.c else @echo "#define PHYSAC_IMPLEMENTATION" > physac.c @echo "#include \"$(RAYLIB_MODULE_PHYSAC_PATH)/physac.h\"" >> physac.c endif # Compile android_native_app_glue module android_native_app_glue.o : $(NATIVE_APP_GLUE)/android_native_app_glue.c $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) # Install generated and needed files to desired directories. # On GNU/Linux and BSDs, there are some standard directories that contain extra # libraries and header files. These directories (often /usr/local/lib and # /usr/local/include) are for libraries that are installed manually # (without a package manager). We'll use /usr/local/lib/raysan5 and /usr/local/include/raysan5 # for our -L and -I specification to simplify management of the raylib source package. # Customize these locations if you like but don't forget to pass them to make # for compilation and enable runtime linking with -rpath, LD_LIBRARY_PATH, or ldconfig. # HINT: Add -L$(RAYLIB_INSTALL_PATH) -I$(RAYLIB_H_INSTALL_PATH) to your own makefiles. # See below and ../examples/Makefile for more information. # RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths. DESTDIR ?= /usr/local RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib # RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files. RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include install : ifeq ($(ROOT),root) ifeq ($(PLATFORM_OS),LINUX) # Attention! You are root, writing files to $(RAYLIB_INSTALL_PATH) # and $(RAYLIB_H_INSTALL_PATH). Consult this Makefile for more information. # Prepare the environment as needed. mkdir --parents --verbose $(RAYLIB_INSTALL_PATH) mkdir --parents --verbose $(RAYLIB_H_INSTALL_PATH) ifeq ($(RAYLIB_LIBTYPE),SHARED) # Installing raylib to $(RAYLIB_INSTALL_PATH). cp --update --verbose $(RAYLIB_RELEASE_PATH)/libraylib.so.$(RAYLIB_VERSION) $(RAYLIB_INSTALL_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) cd $(RAYLIB_INSTALL_PATH); ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) cd $(RAYLIB_INSTALL_PATH); ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so # Uncomment to update the runtime linker cache with RAYLIB_INSTALL_PATH. # Not necessary if later embedding RPATH in your executable. See examples/Makefile. ldconfig $(RAYLIB_INSTALL_PATH) else # Installing raylib to $(RAYLIB_INSTALL_PATH). cp --update --verbose $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_INSTALL_PATH)/lib$(RAYLIB_LIB_NAME).a endif # Copying raylib development files to $(RAYLIB_H_INSTALL_PATH). cp --update raylib.h $(RAYLIB_H_INSTALL_PATH)/raylib.h cp --update raymath.h $(RAYLIB_H_INSTALL_PATH)/raymath.h cp --update rlgl.h $(RAYLIB_H_INSTALL_PATH)/rlgl.h cp --update extras/physac.h $(RAYLIB_H_INSTALL_PATH)/physac.h @echo "raylib development files installed/updated!" else @echo "This function currently works on GNU/Linux systems. Add yours today (^;" endif else @echo "Error: Root permissions needed for installation. Try sudo make install" endif # Remove raylib dev files installed on the system # NOTE: see 'install' target. uninstall : ifeq ($(ROOT),root) # WARNING: You are root, about to delete items from $(RAYLIB_INSTALL_PATH). # and $(RAYLIB_H_INSTALL_PATH). Please confirm each item. ifeq ($(PLATFORM_OS),LINUX) ifeq ($(RAYLIB_LIBTYPE),SHARED) rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_API_VERSION) rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_VERSION) # Uncomment to clean up the runtime linker cache. See install target. ldconfig else rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.a endif rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raylib.h rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raymath.h rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/rlgl.h rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/physac.h @echo "raylib development files removed!" else @echo "This function currently works on GNU/Linux systems. Add yours today (^;" endif else @echo "Error: Root permissions needed for uninstallation. Try sudo make uninstall" endif .PHONY: clean_shell_cmd clean_shell_sh # Clean everything clean: clean_shell_$(PLATFORM_SHELL) @echo "removed all generated files!" clean_shell_sh: rm -fv *.o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so* ifeq ($(PLATFORM),PLATFORM_ANDROID) rm -fv $(NATIVE_APP_GLUE)/android_native_app_glue.o endif # Set specific target variable clean_shell_cmd: SHELL=cmd clean_shell_cmd: del *.o /s cd $(RAYLIB_RELEASE_PATH) & \ del lib$(RAYLIB_LIB_NAME).a /s & \ del lib$(RAYLIB_LIB_NAME)dll.a /s & \ del $(RAYLIB_LIB_NAME).dll /s