From e9f441064c50af95a1803fd616a3b577648be668 Mon Sep 17 00:00:00 2001
From: salaaad2 <arthurdurant263@gmail.com>
Date: Sat, 20 Aug 2022 23:45:40 +0200
Subject: something probably happenned I dunno

---
 README.org        |  0
 src/yabs_core.cpp | 41 +++++++++++++++++++++++------------------
 src/yabs_core.h   |  6 +++---
 3 files changed, 26 insertions(+), 21 deletions(-)
 create mode 100644 README.org

diff --git a/README.org b/README.org
new file mode 100644
index 0000000..e69de29
diff --git a/src/yabs_core.cpp b/src/yabs_core.cpp
index c6fdb1a..31cfa3c 100644
--- a/src/yabs_core.cpp
+++ b/src/yabs_core.cpp
@@ -7,6 +7,7 @@
 /*********************************/
 
 #include <raylib.h>
+#include <raymath.h>
 #include <stdlib.h>
 #include <iostream>
 #include <strings.h>
@@ -127,31 +128,35 @@ int tick(TickObjs& tobjs, Scene3D& scene_3d) {
                                   YABS_DOUBLEPI - scene_3d.rotation.x, 0});
     Matrix transform = MatrixMultiply(translation, rotation2);
 
+
     // apply camera rotation
     scene_3d.camera.target.x = scene_3d.camera.position.x - transform.m12;
     scene_3d.camera.target.y = scene_3d.camera.position.y - transform.m13;
     scene_3d.camera.target.z = scene_3d.camera.position.z - transform.m14;
 
-    // shoot
-    range = {{
-        scene_3d.camera.target.x,
-        scene_3d.camera.target.y,
-        scene_3d.camera.target.z
-        }, {
-        scene_3d.camera.target.x + 1.5f,
-        scene_3d.camera.target.y + 5.5f,
-        scene_3d.camera.target.z + 1.5f
-    }};
+    range = {
+        {scene_3d.camera.target.x - 10.5f,
+         scene_3d.camera.target.y - 1.0f,
+         scene_3d.camera.target.z - 10.5f},
+        {scene_3d.camera.target.x + 10.5f,
+         scene_3d.camera.target.y + 1.5f,
+         scene_3d.camera.target.z + 10.5f}
+    };
 
     if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
-        for (auto it = tobjs.vEnemyBounds.begin(); it != tobjs.vEnemyBounds.end(); ++it) {
-            if(CheckCollisionBoxes(range, *(*it))) { // :^}
+        for (auto i = 0; i < tobjs.vEnemyBounds.size(); ++i) {
+            if(CheckCollisionBoxes(range, *tobjs.vEnemyBounds[i])) { // :^}
                 std::cerr << "hit enemy\n";
                 break ;
-                // erase() invalidates iterators, we have to break
-                //  empty space
+            //std::cout << "r: " <<
+                //"{" << range.min.x<< "," << range.min.x << "," << range.min.z << "}," <<
+                //"{" << range.max.x<< "," << range.max.x << "," << range.max.z << "}\n";
+            //std::cout << "b: " <<
+                //"{" << (*it)->min.x<< "," << (*it)->min.x << "," << (*it)->min.z << "}," <<
+                //"{" << (*it)->max.x << ","<< (*it)->max.x << "," << (*it)->max.z << "}\n";
             }
         }
+        std::cerr << "missed\n";
     }
     return (1);
 }
@@ -201,17 +206,17 @@ void init_game()
     for (int i = 0; i < ENEMIES_N; i++)
     {
         Enemy * e = new Enemy();
-        e->enemyStartPos.x = rand() % 32;
+        e->enemyStartPos.x = GetRandomValue(20, 40);
         e->enemyStartPos.y = 1.0f;
-        e->enemyStartPos.z = rand() % 32;
+        e->enemyStartPos.z = GetRandomValue(20, 40);
         e->enemyBoxPos.x = e->enemyStartPos.x;
         e->enemyBoxPos.y = e->enemyStartPos.y;
         e->enemyBoxPos.z = e->enemyStartPos.z;
         e->enemyBoxSize = cubeSize;
         e->active = true;
         e->enemyBounds = {
-            {e->enemyBoxPos.x - 2.5f, 0.0f, e->enemyBoxPos.z - 2.5f},
-            {e->enemyBoxPos.x + 2.5f, 2.5f, e->enemyBoxPos.z + 2.5f}
+            {e->enemyBoxPos.x -2.5f, 0.0f, e->enemyBoxPos.z-2.5f},
+            {e->enemyBoxPos.x+2.5f, 2.5f, e->enemyBoxPos.z+2.5f}
         };
         robjs.vEnemyPos.push_back(&e->enemyBoxPos);
         tobjs.vEnemyBounds.push_back(&e->enemyBounds);
diff --git a/src/yabs_core.h b/src/yabs_core.h
index 8ca4cfe..dd712eb 100644
--- a/src/yabs_core.h
+++ b/src/yabs_core.h
@@ -16,11 +16,11 @@
 #include "yabs_structs.h"
 
 #ifdef __FreeBSD__
-#  define YABS_SCREENWIDTH 1280
+#  define YABS_SCREENWIDTH 1080
 #  define YABS_SCREENHEIGHT 720
 #else
-#  define YABS_SCREENWIDTH 1600
-#  define YABS_SCREENHEIGHT 900
+#  define YABS_SCREENWIDTH 1080
+#  define YABS_SCREENHEIGHT 720
 #endif
 
 #define YABS_TITLE "YABS"
-- 
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