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path: root/src/ft_raycasting.c
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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_raycasting.c                                    :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: rbousset <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/14 17:22:57 by rbousset          #+#    #+#             */
/*   Updated: 2020/02/14 17:23:42 by rbousset         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <libft.h>
#include <cub3d.h>
#include <stdint.h>
#include <stdlib.h>
#include <math.h>

/* static void */
/* 	ft_calc_sprite_norme(t_cub *cl) */
/* { */
/* 	if (cl.sp_list.s_start_y < 0) */
/* 		cl.sp_list.s_start_y = 0; */
/* 	cl.sp_list.s_end_y = cl.sp_list.s_h / 2 + cl.wlist.y_size / 2; */
/* 	if (cl.sp_list.s_end_y > (int)cl.wlist.y_size) */
/* 		cl.sp_list.s_end_y = cl.wlist.y_size - 1; */
/* 	cl.sp_list.s_w = abs((int)(cl.wlist.x_size */
/* 		* cl.sp_list.sprite_transform_y)); /\*sprite width*\/ */
/* 	cl.sp_list.s_start_x = -cl.sp_list.s_w / 2 + cl.sp_list.s_screen_x; */
/* 	if (cl.sp_list.s_start_x < 0) */
/* 		cl.sp_list.s_start_y = 0; */
/* 	cl.sp_list.s_end_x = cl.sp_list.s_w / 2 + cl.wlist.x_size; */
/* 	if (cl.sp_list.s_end_x < (int)cl.wlist.x_size) */
/* 		cl.sp_list.s_end_x = cl.wlist.x_size - 1; */
/* } */

/* static void */
/* 	ft_calc_sprite(t_cub *cl) */
/* { */
/* 	cl.sp_list.s_x = cl.sp_list.s_pos_x - cl.plist.pos_x; */
/* 	cl.sp_list.s_y = cl.sp_list.s_pos_y - cl.plist.pos_y; */
/* 	cl.sp_list.inv_c_m = 1.0 / (cl.plist.plane_x * cl.plist.dir_x */
/* 								- cl.plist.dir_y * cl.plist.plane_y); */
/* 	cl.sp_list.sprite_transform_x = cl.sp_list.inv_c_m */
/* 		* (cl.plist.dir_y * cl.sp_list.s_x */
/* 		- cl.plist.dir_x * cl.sp_list.s_y); */
/* 	cl.sp_list.sprite_transform_y = cl.sp_list.inv_c_m */
/* 		* (cl.plist.plane_y * cl.sp_list.s_x */
/* 		- cl.plist.plane_x * cl.sp_list.s_y); */
/* 	cl.sp_list.s_screen_x = (int)((cl.wlist.y_size / 2) */
/* 		* (1 + cl.sp_list.sprite_transform_x */
/* 		/ cl.sp_list.sprite_transform_y)); */
/* 	cl.sp_list.s_h = */
/* 		abs((int)(cl.wlist.y_size * cl.sp_list.sprite_transform_y)); */
/* 	cl.sp_list.s_start_y = -cl.sp_list.s_h / 2 + cl.wlist.y_size / 2; */
/* 	ft_calc_sprite_norme(cl); */
/* } */

void
	ft_calc_tex(t_cub *clist)
{
	if (clist.rlist.side == 0)
		clist.rlist.wall_hit_x = (clist.plist.pos_x) +
			clist.rlist.wall_dist * clist.rlist.y_ray_dir;
	else
		clist.rlist.wall_hit_x = (clist.plist.pos_y) +
			clist.rlist.wall_dist * clist.rlist.x_ray_dir;
	clist.rlist.wall_hit_x -= floor(clist.rlist.wall_hit_x);
	clist.tlist[clist.w_side].tex_x = (int)(clist.rlist.wall_hit_x *
			(double)clist.tlist[clist.w_side].img_w);
	if (clist.rlist.side == 0 && clist.rlist.x_ray_dir > 0)
		clist.tlist[clist.w_side].tex_x = clist.tlist[clist.w_side].img_w
			- clist.tlist[clist.w_side].tex_x - 1;
	else if (clist.rlist.side == 1 && clist.rlist.y_ray_dir < 0)
		clist.tlist[clist.w_side].tex_x = clist.tlist[clist.w_side].img_w
			- clist.tlist[clist.w_side].tex_x - 1;
}

static void
	ft_initray(t_cub *cl, uint16_t i)
{
	t_win		*wl;
	t_player	*pl;

	wl = cl.wlist;
	pl = cl.plist;
	pl.cam_x = 2 * i / (float)(wl.x_size) - 1;
	cl.rlist.x_ray_pos = pl.pos_y;
	cl.rlist.y_ray_pos = pl.pos_x;
	cl.rlist.x_ray_dir = pl.dir_x + pl.plane_x *
		pl.cam_x;
	cl.rlist.y_ray_dir = pl.dir_y + pl.plane_y *
		pl.cam_x;
	cl.rlist.sqx = (int16_t)cl.rlist.x_ray_pos;
	cl.rlist.sqy = (int16_t)cl.rlist.y_ray_pos;
	ft_detect(cl);
	if (cl.rlist.side == 0)
	{
		cl.rlist.wall_dist = (cl.rlist.sqx - cl.rlist.x_ray_pos +
		(1 - cl.mlist.x_step) / 2) / cl.rlist.x_ray_dir;
	}
	else
		cl.rlist.wall_dist = (cl.rlist.sqy - cl.rlist.y_ray_pos +
		(1 - cl.mlist.y_step) / 2) / cl.rlist.y_ray_dir;
}

void
	ft_castray(t_cub *cl)
{
	uint16_t	i;
	t_win		*wl;

	i = 0;
	wl = cl.wlist;
	while (i < wl.x_size)
	{
		ft_initray(cl, i);
		cl.rlist.line_h = (int16_t)(wl.y_size / cl.rlist.wall_dist);
		cl.rlist.wall_t = -cl.rlist.line_h / 2 + wl.y_size / 2;
		if (cl.rlist.wall_t < 0)
			cl.rlist.wall_t = 0;
		cl.rlist.wall_b = cl.rlist.line_h / 2 + wl.y_size / 2;
		if (cl.rlist.wall_b >= (float)wl.y_size)
			cl.rlist.wall_b = wl.y_size - 1;
		ft_choose_tex(cl);
		ft_calc_tex(cl);
		/* ft_calc_sprite(cl); */
		/* ft_draw_sprite(cl , i); */
		ft_draw_verline(cl, i, cl.rlist.wall_t, cl.rlist.wall_b);
		i++;
	}
}