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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_key_loop.c                                      :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: rbousset <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/17 20:06:26 by rbousset          #+#    #+#             */
/*   Updated: 2020/02/17 20:06:29 by rbousset         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <libft.h>
#include <cub3d.h>
#include <stdint.h>
#include <stdio.h>

static void
	ft_collision(float old_y, float old_x, t_player *pl, t_map *ml)
{
	const size_t	x = pl->pos_x;
	const size_t	y = pl->pos_y;

	if (ml->map[y][x] == '1')
	{
		pl->pos_y = old_y;
		pl->pos_x = old_x;
	}
}

int
	ft_key_loop(t_cub *cl)
{
	int				(*fun_ptr[6])(t_cub*);
	uint8_t			i;
	const float		old_y = cl->plist->pos_y;
	const float		old_x = cl->plist->pos_x;

	fun_ptr[0] = ft_w_key;
	fun_ptr[1] = ft_a_key;
	fun_ptr[2] = ft_s_key;
	fun_ptr[3] = ft_d_key;
	fun_ptr[4] = ft_left_key;
	fun_ptr[5] = ft_right_key;
	i = 0;
	while (i < 5 && cl->key_input[i] != -1 && cl->key_input[i] <= 5)
	{
		(*fun_ptr[cl->key_input[i]])(cl);
		ft_collision(old_y, old_x, cl->plist, cl->mlist);
		ft_draw_scene(cl);
		i++;
	}
	return (0);
}