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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_key_events.c                                    :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: rbousset <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/14 17:28:55 by rbousset          #+#    #+#             */
/*   Updated: 2020/02/14 17:28:55 by rbousset         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <libft.h>
#include <cub3d.h>
#include <stdlib.h>
#include <stdint.h>

static void
	ft_insert_key(uint16_t keycode, t_cub *clist)
{
	uint8_t	i;

	i = 0;
	while (i < 5 && clist->key_input[i] != keycode && clist->key_input[i] != -1)
		i++;
	clist->key_input[i] = keycode;
}

static void
	ft_collision(float old_y, float old_x, t_player *pl, t_map *ml)
{
	const size_t	x = pl->pos_x;
	const size_t	y = pl->pos_y;

	if (ml->map[y][x] == '1')
	{
		pl->pos_y = old_y;
		pl->pos_x = old_x;
	}
}

int
	ft_key_event(int keycode, t_cub *clist)
{
	int				(*fun_ptr[6])(t_cub*);
	const int32_t	tmp_code = keycode;
	const float		old_y = clist->plist->pos_y;
	const float		old_x = clist->plist->pos_x;

	fun_ptr[0] = ft_w_key;
	fun_ptr[1] = ft_a_key;
	fun_ptr[2] = ft_s_key;
	fun_ptr[3] = ft_d_key;
	fun_ptr[4] = ft_left_key;
	fun_ptr[5] = ft_right_key;
	keycode = ft_convert_keycode(tmp_code);
	ft_insert_key(keycode, clist);
	ft_printf("keys [%d][%d][%d][%d][%d]\n",
			  clist->key_input[0],
			  clist->key_input[1],
			  clist->key_input[2],
			  clist->key_input[3],
			  clist->key_input[4]);
	if (keycode <= 5)
	{
		(*fun_ptr[keycode])(clist);
		ft_collision(old_y, old_x, clist->plist, clist->mlist);
		ft_draw_scene(clist);
		return (0);
	}
	else if (keycode == FT_ESC_KEY)
		return (ft_exit(0, (clist)));
	else if (keycode == FT_F1_KEY || keycode == FT_TAB_KEY)
		return (ft_f1_key(clist));
	return (0);
}