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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_key_events.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/14 17:28:55 by rbousset #+# #+# */
/* Updated: 2020/02/14 17:28:55 by rbousset ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <libft.h>
#include <cub3d.h>
#include <stdlib.h>
#include <stdint.h>
static void
ft_insert_key(uint16_t keycode, t_cub *clist)
{
uint8_t i;
i = 0;
while (i < 5 && clist->key_input[i] != keycode && clist->key_input[i] != -1)
i++;
clist->key_input[i] = keycode;
}
static void
ft_collision(float old_y, float old_x, t_player *pl, t_map *ml)
{
const size_t x = pl->pos_x;
const size_t y = pl->pos_y;
if (ml->map[y][x] == '1')
{
pl->pos_y = old_y;
pl->pos_x = old_x;
}
}
int
ft_key_event(int keycode, t_cub *clist)
{
int (*fun_ptr[6])(t_cub*);
const int32_t tmp_code = keycode;
const float old_y = clist->plist->pos_y;
const float old_x = clist->plist->pos_x;
fun_ptr[0] = ft_w_key;
fun_ptr[1] = ft_a_key;
fun_ptr[2] = ft_s_key;
fun_ptr[3] = ft_d_key;
fun_ptr[4] = ft_left_key;
fun_ptr[5] = ft_right_key;
keycode = ft_convert_keycode(tmp_code);
ft_insert_key(keycode, clist);
ft_printf("keys [%d][%d][%d][%d][%d]\n",
clist->key_input[0],
clist->key_input[1],
clist->key_input[2],
clist->key_input[3],
clist->key_input[4]);
if (keycode <= 5)
{
(*fun_ptr[keycode])(clist);
ft_collision(old_y, old_x, clist->plist, clist->mlist);
ft_draw_scene(clist);
return (0);
}
else if (keycode == FT_ESC_KEY)
return (ft_exit(0, (clist)));
else if (keycode == FT_F1_KEY || keycode == FT_TAB_KEY)
return (ft_f1_key(clist));
return (0);
}
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