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#include <cub3d.h> t_ray ft_init_s_ray(void) { t_ray rl; rl.line_h = 0; rl.wall_dist = 0; rl.wall_t = 0; rl.wall_b = 0; rl.x_ray_pos = 0; rl.y_ray_pos = 0; rl.x_ray_dir = 0; rl.y_ray_dir = 0; rl.x_side_dist = 0; rl.y_side_dist = 0; rl.x_delta_dist = 0; rl.y_delta_dist = 0; rl.side = 0; rl.sqx = 0; rl.sqy = 0; rl.hit = 0; return (rl); }