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#include <libft.h>
#include <cub3d.h>
#include <stdlib.h>
t_map
*ft_init_map(void)
{
t_map *mlist;
if (!(mlist = (t_map*)malloc(sizeof(t_map))))
return (NULL);
if (!(mlist->no_tex_path = (char*)ft_calloc(1, sizeof(char))) ||
!(mlist->so_tex_path = (char*)ft_calloc(1, sizeof(char))) ||
!(mlist->ea_tex_path = (char*)ft_calloc(1, sizeof(char))) ||
!(mlist->we_tex_path = (char*)ft_calloc(1, sizeof(char))) ||
!(mlist->sprite_path = (char*)ft_calloc(1, sizeof(char))) ||
!(mlist->mapl = (char*)ft_calloc(1, sizeof(char))) ||
!(mlist->map = (char**)ft_calloc(2, sizeof(char*))) ||
!(mlist->map[0] = (char*)ft_calloc(1, sizeof(char))))
return (NULL);
mlist->map[1] = 0;
mlist->map_w = 0;
mlist->map_h = 0;
mlist->x_step = 0;
mlist->y_step = 0;
mlist->line_chk = 0;
mlist->map_start = 0;
mlist->isspawn = 0;
mlist->scale = 0;
return (mlist);
}
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