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#include <libft.h>
#include <cub3d.h>
int
ft_get_sprite(char **words, t_cub *clist)
{
if (!(*words) || !words[1] || words[2])
return (-1);
ft_memdel(clist->sprite_path);
if (!(clist->sprite_path = ft_strdup(*(words + 1))))
return (-1);
ft_printf("{%s}\n", clist->sprite_path);
return (0);
}
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