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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_key_loop.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/17 20:06:26 by rbousset #+# #+# */
/* Updated: 2020/02/17 20:06:29 by rbousset ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <libft.h>
#include <cub3d.h>
#include <stddef.h>
#include <stdint.h>
#include <time.h>
static float
ft_clock_to_ms(clock_t ticks)
{
return ((ticks / (float)CLOCKS_PER_SEC) * 1000.0);
}
static void
ft_handle_firing(clock_t dt, t_cub *cl)
{
static clock_t curr_time = 0;
curr_time += dt;
if (dt > 0 && ft_clock_to_ms(curr_time) > 300.0)
{
cl->plist.fire = 0;
curr_time -= CLOCKS_PER_SEC;
}
}
void
ft_get_fps_count(clock_t dt, t_cub *cl)
{
static clock_t curr_time = 0;
curr_time += dt;
if (cl->plist.fire == 1)
ft_handle_firing(dt, cl);
if (dt > 0 && ft_clock_to_ms(curr_time) > 1000.0)
{
ft_sprintf(cl->fps_count, "fps: %ld", (uint32_t)CLOCKS_PER_SEC / dt);
curr_time -= CLOCKS_PER_SEC;
}
}
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