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#include <mlx.h> #include <cub3d.h> void ft_drawsquare(t_win *wlist, int a, int b) { int x; int y; x = a; y = b; while (x > a - 40) { while (y > b - 40) { mlx_pixel_put(wlist->wlx, wlist->winptr, x, y, 255); y--; } y = b; x--; } }