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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_draw_weapons_extra.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/24 20:22:45 by rbousset #+# #+# */
/* Updated: 2020/03/09 18:56:01 by rbousset ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <cub3d.h>
#include <stdint.h>
static void
ft_calc_weapon(uint8_t id, t_cub *cl)
{
t_sprite sprite;
sprite = cl->weaps[id][0];
sprite.spritey = sprite.s_pos_x - (cl->plist.pos_x - 0.5);
sprite.spritex = sprite.s_pos_y - (cl->plist.pos_y - 0.5);
sprite.invdet = 1.0 / (cl->plist.plane_x * cl->plist.dir_y
- cl->plist.dir_x * cl->plist.plane_y);
sprite.transformx = sprite.invdet * (cl->plist.dir_y * sprite.spritex
- cl->plist.dir_x * sprite.spritey);
sprite.transformy = sprite.invdet * (-cl->plist.plane_y * sprite.spritex
+ cl->plist.plane_x * sprite.spritey);
sprite.spritescreenx = (int)(cl->wlist.x_size / 2) *
(1 + sprite.transformx / sprite.transformy);
ft_sprite_h_w(cl, &sprite);
ft_draw_weapon(cl, &sprite);
}
void
ft_calc_weaps(t_cub *cl)
{
ft_calc_weapon(0, cl);
ft_calc_weapon(1, cl);
}
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