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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_basic_keys.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: fmoenne- <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/14 17:43:55 by fmoenne- #+# #+# */
/* Updated: 2020/02/14 17:43:56 by fmoenne- ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <libft.h>
#include <cub3d.h>
#include <stdint.h>
/*
** 1 : no
** 0 : so
** 3 : ea
** 4 : we
** 4 : sprite
*/
void
ft_draw_texture(t_cub *cl, int x, int y, int tex_y)
{
float dist;
t_rgb rgb;
if ((dist = cl->rlist.wall_dist) <= 0)
dist = 0.0001;
rgb.b = (uint8_t)cl->tlist[cl->w_side].ptr[cl->tlist[cl->w_side].tex_x
* 4 + 4 * cl->tlist[cl->w_side].img_h * tex_y];
rgb.g = (uint8_t)cl->tlist[cl->w_side].ptr[cl->tlist[cl->w_side].tex_x
* 4 + 4 * cl->tlist[cl->w_side].img_h * tex_y + 1];
rgb.r = (uint8_t)cl->tlist[cl->w_side].ptr[cl->tlist[cl->w_side].tex_x
* 4 + 4 * cl->tlist[cl->w_side].img_h * tex_y + 2];
*(int*)(cl->img.ptr + ((uint16_t)x * 4 +
(y * cl->img.sizeline))) = ft_rgb_to_hex(dist, rgb, cl);
}
void
ft_choose_tex(t_cub *clist)
{
if (clist->rlist.sqy == clist->mlist.nlx
&& clist->rlist.sqx == clist->mlist.nly)
{
clist->w_side = 5;
}
else
{
if (clist->rlist.side == 0 && clist->rlist.x_ray_dir < 0)
clist->w_side = 1;
else if (clist->rlist.side == 0 && clist->rlist.x_ray_dir > 0)
clist->w_side = 0;
else if (clist->rlist.side == 1 && clist->rlist.y_ray_dir > 0)
clist->w_side = 3;
else
clist->w_side = 2;
}
}
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