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path: root/src/ft_draw_sprite.c
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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_draw_sprite.c                                   :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: rbousset <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/24 20:22:45 by rbousset          #+#    #+#             */
/*   Updated: 2020/02/24 20:22:47 by rbousset         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <libft.h>
#include <cub3d.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>

void
  ft_sort_sprites(t_cub *cl)
{
  float    dist_tab[4096];
  uint32_t tmp;
  int32_t it;

  it = 0;
  while (it < cl->mlist.sprite_nbr)
  {
    dist_tab[it] = ((cl->plist.pos_x - cl->sprites[it].s_pos_x) *
          (cl->plist.pos_x - cl->sprites[it].s_pos_x) +
          (cl->plist.pos_y - cl->sprites[it].s_pos_y) *
          (cl->plist.pos_y - cl->sprites[it].s_pos_y));
    cl->mlist.sprite_order[it] = it;
    it++;
  }
  it = 0;
  while (it < cl->mlist.sprite_nbr)
  {
    if (dist_tab[it] > dist_tab[it + 1])
    {
      tmp = dist_tab[it];
      dist_tab[it] = dist_tab[it + 1];
      dist_tab[it + 1] = tmp;
      tmp = cl->mlist.sprite_order[it];
      cl->mlist.sprite_order[it] = cl->mlist.sprite_order[it + 1];
      cl->mlist.sprite_order[it + 1] = tmp;
      it = 0;
    }
  }
}

void
	ft_sprite_height(t_cub *cl, t_sprite *sprite)
{
  sprite->spriteheight = abs((int)(cl->wlist.y_size / (sprite->transformy)));
  sprite->drawstarty = -sprite->spriteheight / 2 + cl->wlist.y_size / 2;
  if(sprite->drawstarty < 0)
    sprite->drawstarty = 0;
  sprite->drawendy = sprite->spriteheight / 2 + cl->wlist.y_size / 2;
  if(sprite->drawendy >= (int)cl->wlist.y_size)
    sprite->drawendy = cl->wlist.y_size - 1;
}

void
	ft_sprite_width(t_cub *cl, t_sprite *sprite)
{
  sprite->spritewidth = abs((int)(cl->wlist.x_size / (sprite->transformy)));
  sprite->drawstartx = -sprite->spritewidth / 2 + sprite->spritescreenx;
  if(sprite->drawstartx < 0)
    sprite->drawstartx = 0;
  sprite->drawendx = sprite->spritewidth / 2 + sprite->spritescreenx;
  if(sprite->drawendx >= (int)cl->wlist.x_size) sprite->drawendx = cl->wlist.x_size - 1;
}

void
	ft_calc_sprite(t_cub *cl)
{
	t_sprite sprite;
  int i = 0;

  while (i < cl->mlist.sprite_nbr)
  {
    sprite = cl->sprites[i];
    sprite.spritey = sprite.s_pos_x - (cl->plist.pos_x - 0.5);
    sprite.spritex = sprite.s_pos_y - (cl->plist.pos_y - 0.5);
    sprite.invdet = 1.0 / (cl->plist.plane_x * cl->plist.dir_y - cl->plist.dir_x * cl->plist.plane_y);
    sprite.transformx = sprite.invdet * (cl->plist.dir_y * sprite.spritex- cl->plist.dir_x* sprite.spritey);
    sprite.transformy = sprite.invdet * (-cl->plist.plane_y* sprite.spritex + cl->plist.plane_x * sprite.spritey);
    sprite.spritescreenx = (int)(cl->wlist.x_size / 2) * (1 + sprite.transformx / sprite.transformy);
    ft_sprite_height(cl, &sprite);
    ft_sprite_width(cl, &sprite);
    ft_draw_sprite(cl, &sprite);
    i++;
  }
}

void
	ft_draw_sprite(t_cub *cl, t_sprite *sprite)
{
	int32_t d;

	sprite->x = sprite->drawstartx;
	while (sprite->x < sprite->drawendx)
	{
		sprite->tex_x = (int32_t)((sprite->x - (-sprite->spritewidth / 2 +
		sprite->spritescreenx)) * cl->tlist[4].img_w / sprite->spritewidth);
		sprite->y = sprite->drawstarty;
    while (sprite->y < sprite->drawendy)
    {
      d = sprite->y * 256 - cl->wlist.y_size * 128 +
      sprite->spriteheight * 128;
      sprite->tex_y = ((d * cl->tlist[4].img_h / 2) /
      sprite->spriteheight) / 128;
      if (cl->tlist[4].ptr[sprite->tex_x * 4 + 4 * cl->tlist[4].img_h * sprite->tex_y]
          && cl->rlist.wall_dist_tab[sprite->x] > sprite->transformy)
      {
        cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline)] =
        cl->tlist[4].ptr[sprite->tex_x * 4 + 4 * cl->tlist[4].img_h * sprite->tex_y];
        cl->img.ptr[sprite->x * 4 + (sprite->y *
        cl->img.sizeline) + 1] =
        cl->tlist[4].ptr[sprite->tex_x * 4 + 4 * cl->tlist[4].img_h * sprite->tex_y + 1];
        cl->img.ptr[sprite->x * 4 + (sprite->y *
        cl->img.sizeline) + 2] =
        cl->tlist[4].ptr[sprite->tex_x * 4 + 4 * cl->tlist[4].img_h * sprite->tex_y + 2];
      }
      sprite->y++;
    }
  sprite->x++;
  }
}