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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_darken_rgb.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/03/05 16:04:28 by rbousset #+# #+# */
/* Updated: 2020/03/05 16:04:29 by rbousset ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <cub3d.h>
#include <stdint.h>
uint32_t
ft_darken_ceil(t_rgb rgb, int32_t y, t_cub *cl)
{
t_rgb darker;
float dist;
float calc;
darker = rgb;
(void)y;
dist = (cl->rlist.ceil_dist > 0) ? (cl->rlist.ceil_dist) : (0.0001);
calc = dist * 0.4;
calc = (calc >= 255) ? (255) : (calc);
calc = (calc < 1) ? (1) : (calc);
darker.r /= calc;
darker.g /= calc;
darker.b /= calc;
return (ft_rgb_to_hex(darker));
}
uint32_t
ft_darken_floor(t_rgb rgb, int32_t y, t_cub *cl)
{
t_rgb darker;
float calc;
calc = ((float)(y + (75000.0 / cl->wlist.y_size))
/ (cl->wlist.y_size / 2)) - 1.0;
calc = (calc < 0) ? (0) : (calc);
darker = rgb;
darker.r *= calc;
darker.g *= calc;
darker.b *= calc;
return (ft_rgb_to_hex(darker));
}
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