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/* ************************************************************************** */
/*                                                          LE - /            */
/*                                                              /             */
/*   ft_check_missing.c                               .::    .:/ .      .::   */
/*                                                 +:+:+   +:    +:  +:+:+    */
/*   By: rbousset <marvin@le-101.fr>                +:+   +:    +:    +:+     */
/*                                                 #+#   #+    #+    #+#      */
/*   Created: 2020/02/02 17:19:12 by rbousset     #+#   ##    ##    #+#       */
/*   Updated: 2020/02/02 17:19:13 by rbousset    ###    #+. /#+    ###.fr     */
/*                                                         /                  */
/*                                                        /                   */
/* ************************************************************************** */

#include <libft.h>
#include <cub3d.h>
#include <unistd.h>

int
	ft_missing_error(const char *err, t_cub *clist)
{
	ft_dprintf(STDERR_FILENO, "Error\n");
	ft_dprintf(STDERR_FILENO,
				"\033[1;31mMissing element: %s\033[0m\n", err);
	return (ft_exit(1, clist));
}

int
	ft_check_missing(t_cub *clist)
{
	if (!clist->no_tex_path)
		return (ft_missing_error("north side texture", clist));
	else if (!clist->so_tex_path)
		return (ft_missing_error("south side texture", clist));
	else if (!clist->ea_tex_path)
		return (ft_missing_error("east side texture", clist));
	else if (!clist->we_tex_path)
		return (ft_missing_error("west side texture", clist));
	else if (clist->wlist->x_size < 0 || clist->wlist->y_size < 0)
		return (ft_missing_error("resolution", clist));
	else if (clist->f_color < 0)
		return (ft_missing_error("floor color", clist));
	else if (clist->c_color < 0)
		return (ft_missing_error("ceiling color", clist));
	else if (clist->plist->pos_x == 0 || clist->plist->pos_y == 0)
		return (ft_missing_error("player spawn", clist));
	return (0);
}