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#ifndef CUB3D_STRUCTS_H
#define CUB3D_STRUCTS_H
typedef struct s_win
{
void *wlx;
void *winptr;
uint8_t inited;
uint16_t x_max_size;
uint16_t y_max_size;
uint16_t x_size;
uint16_t y_size;
} t_win;
typedef struct s_img
{
void *img;
char *ptr;
int bpp;
int sizeline;
int endian;
} t_img;
typedef struct s_rgb
{
int16_t r;
int16_t g;
int16_t b;
} t_rgb;
/*
** player view_side:
** 1: North
** 2: East
** 3: South
** 4: West
*/
typedef struct s_player
{
float pos_x;
float pos_y;
float view_side;
float dir_x;
float dir_y;
float cam_x;
float plane_x;
float plane_y;
} t_player;
typedef struct s_ray
{
uint16_t line_h;
float wall_dist;
float x_ray_pos;
float y_ray_pos;
float x_ray_dir;
float y_ray_dir;
float x_side_dist;
float y_side_dist;
float x_delta_dist;
float y_delta_dist;
int16_t wall_t;
int16_t wall_b;
uint8_t side;
size_t sqx;
size_t sqy;
uint8_t hit;
} t_ray;
typedef struct s_map
{
char *no_tex_path;
char *so_tex_path;
char *ea_tex_path;
char *we_tex_path;
char *sprite_path;
char *mapl;
char **map;
int8_t x_step;
int8_t y_step;
size_t map_w;
size_t map_h;
size_t line_chk;
size_t map_start;
uint8_t isspawn;
uint8_t scale;
} t_map;
typedef struct s_cub
{
uint8_t minimap;
struct s_win *wlist;
struct s_player *plist;
struct s_map *mlist;
struct s_ray rlist;
struct s_img img;
struct s_rgb f_rgb;
struct s_rgb c_rgb;
} t_cub;
#endif
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