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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   cub3d.h                                            :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: rbousset <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/14 17:20:11 by rbousset          #+#    #+#             */
/*   Updated: 2020/02/14 17:20:12 by rbousset         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#	ifndef CUB3D_H
#	define CUB3D_H

#include <cub3d_defines.h>
#include <cub3d_structs.h>
#include <stddef.h>
#include <stdint.h>

/*
** ret vals:
** 1: no argv[1]
** 2: failed structs init
** 3: failed mlx init
** 4: map error
** 5: no map
** 6: read error
*/

int8_t				ft_init_cub3d(t_cub **clist);
t_map				*ft_init_map(void);
void				ft_wall_tex_init(t_cub *clist);
void				ft_choose_tex(t_cub *clist);
void				ft_hooks_and_loops(t_win *wl, t_cub *cl);
int					ft_key_event(int keycode, t_cub *clist);
int					ft_click_close(int keycode, t_cub *clist);
int					ft_exit(uint8_t exit_code, t_cub *clist);
void				ft_draw_square(int a, int b, int rgb, t_cub *clist);
void				ft_parse_map(const char *map_path, t_cub *clist);
int8_t				ft_select_get(char **words, t_cub *clist);
int8_t				ft_get_screen_size(t_win *wlist);
int8_t				ft_get_res(char **words, t_cub *clist);
int8_t				ft_get_tex_no(char **words, t_cub *clist);
int8_t				ft_get_tex_so(char **words, t_cub *clist);
int8_t				ft_get_tex_ea(char **words, t_cub *clist);
int8_t				ft_get_tex_we(char **words, t_cub *clist);
int8_t				ft_get_sprite(char **words, t_cub *clist);
int8_t				ft_get_f_color(char **words, t_cub *clist);
int8_t				ft_get_c_color(char **words, t_cub *clist);
int					ft_get_map_first_line(char *line, t_cub *clist);
int					ft_get_map_core(int fd, t_cub *clist);
void				ft_get_player_spawn(t_player *plist, t_cub *clist);
void				ft_set_minimap_scale(t_cub *clist);
int					ft_check_missing(t_cub *clist);
int8_t				ft_check_map_line(char *line, uint8_t l, t_cub *clist);
size_t				ft_get_line_len(char *line);
int					ft_missing_error(const char *err, t_cub *clist);
uint8_t				ft_free_words(char **words);
int					ft_map_error(const char *errmsg, t_cub *clist);
int					ft_init_winlx(t_cub *clist);
void				ft_draw_scene(t_cub *clist);
void				ft_print_list(t_cub *clist);
uint32_t			ft_rgb_to_hex(t_rgb rgb);
t_ray				ft_init_s_ray(void);
void				ft_detect(t_cub *cl);
int8_t				ft_draw_verline(t_cub *cl, int32_t x,
									int32_t y1, int32_t y2);
void				ft_castray(t_cub *cl);
void				ft_draw_map(char **map, t_cub *clist);
int					ft_w_key(t_cub *clist);
int					ft_a_key(t_cub *clist);
int					ft_s_key(t_cub *clist);
int					ft_d_key(t_cub *clist);
int					ft_f1_key(t_cub *clist);
int					ft_left_key(t_cub *clist);
int					ft_right_key(t_cub *clist);
int					ft_key_release(int keycode, t_cub *clist);
int8_t				ft_check_ext(const char *filep, const char *ext);
int32_t				ft_convert_keycode(const int32_t tmp_code);
int					ft_key_loop(t_cub *cl);
void				ft_draw_circle(float a, float b,
								int32_t color, t_cub *cl);
void				ft_draw_texture(t_cub *cl, int x, int y, int tex_y);
int8_t				ft_check_not_found(const char *path);
void				ft_calc_tex(t_cub *clist);
void				ft_draw_hud(t_cub *clist);
void				ft_draw_life_bar(size_t map_w,
									const uint16_t scale,
									const int8_t life,
									t_cub *cl);
void				ft_music(t_cub *cl);
void			ft_draw_sprite(t_cub *cl, int i);

#	endif