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#ifndef CUB3D_H
#define CUB3D_H
#include <stdint.h>
#include <stddef.h>
#ifndef FT_W_KEY
#define FT_W_KEY 13
#endif
#ifndef FT_A_KEY
#define FT_A_KEY 0
#endif
#ifndef FT_S_KEY
#define FT_S_KEY 1
#endif
#ifndef FT_D_KEY
#define FT_D_KEY 2
#endif
#ifndef FT_ESC_KEY
#define FT_ESC_KEY 53
#endif
typedef struct s_win
{
void *wlx;
void *winptr;
uint8_t inited;
uint16_t x_size;
uint16_t y_size;
} t_win;
typedef struct s_cub
{
char *no_tex_path;
char *so_tex_path;
char *ea_tex_path;
char *we_tex_path;
char *sprite_path;
int f_color;
int c_color;
char **map;
size_t map_w;
size_t line_chk;
struct s_win *wlist;
} t_cub;
t_win *ft_init_win(void);
t_cub *ft_init_cub(void);
int ft_key_event(int keycode, void *param);
int ft_exit(uint8_t exit_code, t_cub *clist);
void ft_drawsquare(int a, int b, int rgb, t_cub *clist);
void ft_parse_map(const char *map_path, t_cub *clist);
int ft_select_get(char **words, t_cub *clist);
int ft_get_res(char **words, t_cub *clist);
int ft_get_tex(int fd, t_cub *clist);
int ft_get_sprite_tex(int fd, t_cub *clist);
int ft_get_colors(int fd, t_cub *clist);
int ft_get_map(int fd, t_cub *clist);
void ft_check_empty_line(int fd,
unsigned int linum,
t_cub *clist);
void ft_free_words(char **words);
int ft_map_error(t_cub *clist);
int ft_init_winlx(t_cub *clist);
void ft_drawmap(t_cub *clist);
void ft_print_list(t_cub *clist);
#endif
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