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default: all
#==================================================================================================#
#-------------------------------------------- Shell -----------------------------------------------#
#==================================================================================================#
SHELL := /bin/sh
#==================================================================================================#
#-------------------------------------------- Directories -----------------------------------------#
#==================================================================================================#
INCS_DIR = inc/
SRCS_DIR = src/
OBJS_DIR = obj/
LFT_DIR = libft/
MLX_DIR = minilibx/
#==================================================================================================#
#---------------------------------------------- Files ---------------------------------------------#
#==================================================================================================#
INCS = cub3d.h
INCS += cub3d_defines.h
INCS += cub3d_structs.h
#--------------------------------------------------------------------------------------------------#
SRCS_NAME = main.c
SRCS_NAME += ft_init_lists.c
SRCS_NAME += ft_hooks_and_loops.c
SRCS_NAME += ft_key_events.c
SRCS_NAME += ft_click_close.c
SRCS_NAME += ft_exit.c
SRCS_NAME += ft_parse_map.c
SRCS_NAME += ft_select_get.c
SRCS_NAME += ft_get_screen_size.c
SRCS_NAME += ft_get_res.c
SRCS_NAME += ft_get_tex.c
SRCS_NAME += ft_get_sprite.c
SRCS_NAME += ft_get_colors.c
SRCS_NAME += ft_get_map.c
SRCS_NAME += ft_get_map_dims.c
SRCS_NAME += ft_get_tex_nl.c
SRCS_NAME += ft_get_tex_extra.c
SRCS_NAME += ft_get_path_nl.c
SRCS_NAME += ft_get_nlvl_pos.c
SRCS_NAME += ft_get_skybox.c
SRCS_NAME += ft_get_player_spawn.c
SRCS_NAME += ft_get_music.c
SRCS_NAME += ft_get_darkness.c
SRCS_NAME += ft_get_traps.c
SRCS_NAME += ft_get_sprite_spawns.c
SRCS_NAME += ft_get_topsp.c
SRCS_NAME += ft_set_minimap_scale.c
SRCS_NAME += ft_check_missing.c
SRCS_NAME += ft_check_not_found.c
SRCS_NAME += ft_check_map_line.c
SRCS_NAME += ft_check_map_surrounds.c
SRCS_NAME += ft_free_words.c
SRCS_NAME += ft_error.c
SRCS_NAME += ft_init_winlx.c
SRCS_NAME += ft_draw_square.c
SRCS_NAME += ft_draw_circle.c
SRCS_NAME += ft_draw_map.c
SRCS_NAME += ft_draw_scene.c
SRCS_NAME += ft_draw_skybox.c
SRCS_NAME += ft_basic_keys.c
SRCS_NAME += ft_extra_keys.c
SRCS_NAME += ft_draw_verline.c
SRCS_NAME += ft_rgb_to_hex.c
SRCS_NAME += ft_hex_to_rgb.c
SRCS_NAME += ft_darken_rgb.c
SRCS_NAME += ft_raycasting.c
SRCS_NAME += ft_init_s_ray.c
SRCS_NAME += ft_init_map.c
SRCS_NAME += ft_tex_init.c
SRCS_NAME += ft_detect.c
SRCS_NAME += ft_check_ext.c
SRCS_NAME += ft_draw_textures.c
SRCS_NAME += ft_key_release.c
SRCS_NAME += ft_convert_keycode.c
SRCS_NAME += ft_key_loop.c
SRCS_NAME += ft_draw_hud.c
SRCS_NAME += ft_music.c
SRCS_NAME += ft_draw_sprite.c
SRCS_NAME += ft_draw_sprite_extra.c
SRCS_NAME += ft_warp_level.c
SRCS_NAME += ft_save_to_bmp.c
SRCS_NAME += ft_treat_args.c
SRCS_NAME += ft_init_funptr.c
SRCS_NAME += ft_init_bmp.c
SRCS_NAME += ft_floor_cast.c
SRCS_NAME += ft_floor_cast_inits.c
SRCS_NAME += ft_suffer_animation.c
SRCS_NAME += ft_draw_traps.c
SRCS_NAME += ft_draw_traps_extra.c
SRCS_NAME += ft_draw_life_bar.c
SRCS_NAME += ft_del_extra_sprites.c
SRCS_NAME += ft_init_sfx.c
SRCS_NAME += ft_sfx_death.c
SRCS_NAME += ft_sfx_trap.c
SRCS_NAME += ft_sfx_new_level.c
#--------------------------------------------------------------------------------------------------#
SRCS = $(addprefix ${SRCS_DIR},${SRCS_NAME})
#--------------------------------------------------------------------------------------------------#
OBJS = $(patsubst ${SRCS_DIR}%.c,${OBJS_DIR}%.o,${SRCS})
#--------------------------------------------------------------------------------------------------#
LFT_SRCS = $(shell find libft/src -name "*.c")
#==================================================================================================#
#--------------------------------------------- UNIX -----------------------------------------------#
#==================================================================================================#
MKDIR = mkdir -p
RM = rm -rf
MV = mv
OS = $(shell uname)
ifeq (${OS}, Darwin)
SCR_SZE = $(shell osascript -e 'tell application "Finder" to get bounds of window of desktop' \
| tr ',' 'x' | tr -d '\n' | tr -d ' ' | cut -c 5-)
else
SCR_SZE = $(shell xdpyinfo | grep dimensions | awk '{print $$2}')
endif
#==================================================================================================#
#------------------------------------------ Compiler ----------------------------------------------#
#==================================================================================================#
DEBUG = -glldb
FSANITIZE = -fsanitize=address
#--------------------------------------------------------------------------------------------------#
CC = clang
#--------------------------------------------------------------------------------------------------#
CFLAGS = -std=c89
CFLAGS += -Wall
CFLAGS += -Wextra
CFLAGS += -Werror
CFLAGS += -pedantic
#--------------------------------------------------------------------------------------------------#
ifdef ASAN
CFLAGS += ${DEBUG}
CFLAGS += ${FSANITIZE}
endif
#--------------------------------------------------------------------------------------------------#
CDEFS = -D_DEFAULT_SOURCE
CDEFS += -DFT_SCR_SIZE=\"${SCR_SZE}\"
ifeq (${OS}, Darwin)
CDEFS += -DFT_OS=1
else
CDEFS += -DFT_OS=2
endif
#--------------------------------------------------------------------------------------------------#
NAME = Cub3D
#==================================================================================================#
#------------------------------------------ Rules -------------------------------------------------#
#==================================================================================================#
${OBJS_DIR}%.o: ${SRCS_DIR}%.c ${INCS_DIR}
@${MKDIR} ${OBJS_DIR}
ifeq (${OS}, Darwin)
${CC} -c ${CFLAGS} ${CDEFS} -I${LFT_DIR}${INCS_DIR} -I${MLX_DIR} -I${INCS_DIR} -o $@ $<
else
${CC} -c ${CFLAGS} ${CDEFS} -I${LFT_DIR}${INCS_DIR} -I${INCS_DIR} -o $@ $<
endif
#--------------------------------------------------------------------------------------------------#
${NAME}: ${OBJS} ${LFT_SRCS} ${LFT_DIR}${INCS_DIR}libft.h
ifeq (${OS}, Darwin)
@$(MAKE) --no-print-directory -C ${MLX_DIR} all
endif
ifdef ASAN
@$(MAKE) --no-print-directory -C ${LFT_DIR} all ASAN=1
else
@$(MAKE) --no-print-directory -C ${LFT_DIR} all
endif
ifeq (${OS}, Darwin)
${CC} ${CFLAGS} -o $@ ${OBJS} -L${LFT_DIR} -L${MLX_DIR} -lft -lmlx -lm \
-framework OpenGL -framework AppKit
else
${CC} ${CFLAGS} -o $@ ${OBJS} -L${LFT_DIR} -lft -lX11 -lXext -lmlx -lm -lbsd
endif
#--------------------------------------------------------------------------------------------------#
all: ${NAME}
#--------------------------------------------------------------------------------------------------#
clean:
ifeq (${OS}, Darwin)
@$(MAKE) --no-print-directory -C ${MLX_DIR} clean
endif
@$(MAKE) --no-print-directory -C ${LFT_DIR} clean
${RM} ${OBJS_DIR}
#--------------------------------------------------------------------------------------------------#
fclean: clean
@$(MAKE) --no-print-directory -C ${LFT_DIR} fclean
${RM} ${NAME}
${RM} ${NAME}.dSYM
#--------------------------------------------------------------------------------------------------#
re: fclean all
#--------------------------------------------------------------------------------------------------#
run: all
@./${NAME} "map/map_one.cub"
#--------------------------------------------------------------------------------------------------#
.PHONY: all clean clean fclean re run default
#============================================== EOF ===============================================#
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