/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_switch_weapons.c                                :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: rbousset <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/14 17:28:55 by rbousset          #+#    #+#             */
/*   Updated: 2020/02/14 17:28:55 by rbousset         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <cub3d.h>
#include <stdint.h>

int8_t
	ft_switch_weap_one(t_cub *cl)
{
	cl->sfx[6].sfx_play(cl->sfx);
	cl->plist.handles_weapon = 0;
	return (0);
}

int8_t
	ft_switch_weap_two(t_cub *cl)
{
	cl->sfx[8].sfx_play(cl->sfx);
	cl->plist.handles_weapon = 2;
	return (0);
}

int8_t
	ft_switch_weap_three(t_cub *cl)
{
	cl->sfx[10].sfx_play(cl->sfx);
	cl->plist.handles_weapon = 4;
	return (0);
}