/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ft_select_bad_boy_actions.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: rbousset +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/02/14 17:28:51 by rbousset #+# #+# */ /* Updated: 2020/02/14 17:28:51 by rbousset ### ########lyon.fr */ /* */ /* ************************************************************************** */ #include #include #include #include /* ** bad_boy[].act[] - index summary ** ------------------------------- ** 0: wait ** 1: walk ** 2: fire ** ** rand() rules ** ------------ ** I. player is not in sight ** rand 0-3 | 0-2 wait | 3 walk ** II. player is in sight ** rand 0-7 | 0-1 wait | 2-5 walk | 6-7 */ static double ft_get_dist(t_sprite sprite, t_cub *cl) { return (sqrt(pow(cl->plist.pos_x - sprite.s_pos_x, 2) + pow(cl->plist.pos_y - sprite.s_pos_y, 2))); } static int8_t ft_set_r_i(void) { int8_t r; if (FT_OS == 2) r = random() % 4; else r = rand() % 4; if (r == 3) return (1); else return (0); return (r); } static int8_t ft_set_r_ii(void) { int8_t r; if (FT_OS == 2) r = random() % 8; else r = rand() % 8; if (r <= 1) return (0); else if (r >= 2 && r <= 5) return (1); else return (2); return (r); } void ft_select_bad_boy_action(t_cub *cl) { int8_t i; int8_t r; i = 0; while (i < cl->mlist.sprite_nbr[13]) { if (cl->bad_boy[i].sleep == 0 && cl->bad_boy[i].life > 0 && (ft_get_dist(cl->sprites[13][i], cl) > FT_ENMY_SIGHT_RANGE || cl->rlist.wall_dist_tab[cl->wlist.x_size / 2] > ft_get_dist(cl->sprites[13][0], cl))) { r = ft_set_r_i(); } else if (cl->bad_boy[i].sleep == 0 && cl->bad_boy[i].life > 0 && (ft_get_dist(cl->sprites[13][i], cl) <= FT_ENMY_SIGHT_RANGE || cl->rlist.wall_dist_tab[cl->wlist.x_size / 2] <= ft_get_dist(cl->sprites[13][0], cl))) { r = ft_set_r_ii(); } else if (cl->bad_boy[i].life <= 0) /* something */ cl->bad_boy[i].act[r](&cl->bad_boy[i], &cl->sprites[13][i], &cl->mlist); cl->bad_boy[i].sleep = 1; i++; } }