/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ft_raycasting.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: rbousset +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2020/02/14 17:22:57 by rbousset #+# #+# */ /* Updated: 2020/02/14 17:23:42 by rbousset ### ########lyon.fr */ /* */ /* ************************************************************************** */ #include #include #include #include #include #include static void ft_calc_tex(t_cub *clist) { if (clist->rlist.side == 0) clist->rlist.wall_hit_x = (clist->plist.pos_x) + clist->rlist.wall_dist * clist->rlist.y_ray_dir; else clist->rlist.wall_hit_x = (clist->plist.pos_y) + clist->rlist.wall_dist * clist->rlist.x_ray_dir; clist->rlist.wall_hit_x -= floor(clist->rlist.wall_hit_x); clist->tlist[clist->w_side].tex_x = (int)(clist->rlist.wall_hit_x * (double)clist->tlist[clist->w_side].img_w); if (clist->rlist.side == 0 && clist->rlist.x_ray_dir > 0) clist->tlist[clist->w_side].tex_x = clist->tlist[clist->w_side].img_w - clist->tlist[clist->w_side].tex_x - 1; else if (clist->rlist.side == 1 && clist->rlist.y_ray_dir < 0) clist->tlist[clist->w_side].tex_x = clist->tlist[clist->w_side].img_w - clist->tlist[clist->w_side].tex_x - 1; } static void ft_initray(uint16_t i, t_cub *cl) { t_win *wl; t_player *pl; wl = &cl->wlist; pl = &cl->plist; pl->cam_x = 2 * i / (float)(wl->x_size) - 1; cl->rlist.x_ray_pos = pl->pos_y; cl->rlist.y_ray_pos = pl->pos_x; cl->rlist.x_ray_dir = pl->dir_x + pl->plane_x * pl->cam_x; cl->rlist.y_ray_dir = pl->dir_y + pl->plane_y * pl->cam_x; cl->rlist.sqx = (int16_t)cl->rlist.x_ray_pos; cl->rlist.sqy = (int16_t)cl->rlist.y_ray_pos; ft_detect(cl); if (cl->rlist.side == 0) { cl->rlist.wall_dist = (cl->rlist.sqx - cl->rlist.x_ray_pos + (1 - cl->mlist.x_step) / 2) / cl->rlist.x_ray_dir; } else { cl->rlist.wall_dist = (cl->rlist.sqy - cl->rlist.y_ray_pos + (1 - cl->mlist.y_step) / 2) / cl->rlist.y_ray_dir; } } static void ft_castray_norme(uint16_t i, t_win *wl, t_cub *cl) { ft_initray(i, cl); cl->rlist.line_h = (int16_t)(wl->y_size / cl->rlist.wall_dist); cl->rlist.wall_t = -cl->rlist.line_h / 2 + wl->y_size / 2; if (cl->rlist.wall_t < 0) cl->rlist.wall_t = 0; cl->rlist.wall_b = cl->rlist.line_h / 2 + wl->y_size / 2; if (cl->rlist.wall_b >= (int16_t)wl->y_size) cl->rlist.wall_b = wl->y_size - 1; cl->rlist.wall_bz[i] = cl->rlist.wall_b; } void ft_castray(t_cub *cl) { uint16_t i; t_win *wl; wl = &cl->wlist; if (!(cl->rlist.wall_dist_tab = (float*)malloc(sizeof(float) * cl->wlist.x_size))) return ; if (!(cl->rlist.wall_bz = (int16_t*)malloc(cl->wlist.x_size * sizeof(int16_t)))) return ; i = 0; while (i < wl->x_size) { ft_castray_norme(i, wl, cl); ft_choose_tex(cl); ft_calc_tex(cl); ft_draw_verline(cl, i, cl->rlist.wall_t, cl->rlist.wall_b); cl->rlist.wall_dist_tab[i] = cl->rlist.wall_dist; i++; } ft_floor_cast(cl); ft_calc_sprite(cl); ft_memdel((void**)&cl->rlist.wall_dist_tab); ft_memdel((void**)&cl->rlist.wall_bz); }